Matseb2611

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Unrevealedlogo_zpsa971b731.jpg

General features:

- An interactive horror story

- The game has no combat and instead concentrates more on the suspense and mystery, as well as a few puzzles here and there

- Approximate length: about 1 hour

- Choose to play as either a male or a female character

- 3 different endings, one of which is a hidden ending (providing a more satisfying conclusion)

- Highly atmospheric soundtrack, some of which was made specifically for the game

WARNING: The game contains a number of scares and tense moments, as well as some violence and gore. If you are prone to getting scared easily or have any health conditions relating to it, it's recommended that you not play this game. Otherwise play at your own discretion.

Download links:


Game without RTP (~64 mb)

Game with RTP included (~250 mb)

Spanish translation version (non-RTP) (thanks to MadBox Games)

Trailer:





Story:

Your partner has been mysteriously kidnapped and taken to a large, isolated place that’s built into a mountain. You get to play as either Talbot or Edlyn. Whichever of them you pick to play as, your goal is to rescue the other.

As you gain entry into this rather ominous-looking place, you are quickly confronted with strange phenomena, scary noises, and its rather secretive dwellers. Who are they and why have they abducted your partner?

And what exactly is this mysterious place? Is it some kind of a castle? A prison perhaps? Or maybe something else…



Screenshots:

I want to play a game. It's called a statue-moving puzzle.

Screenshot02_zps93f509a4.jpg


Choose your destiny!

Screenshot04_zps5084a359.jpg


Watch your step in the dark basement area...

Screenshot05_zpsb0e2d512.jpg


Hmm, I sure hope whoever it is does not feed on human flesh.

Screenshot03_zps2243c3d3.jpg


A mysterious underground cave.

Screenshot07_zpsc4913c2e.jpg


Now who is that shifty dark figure over there???

Screenshot08_zps29244ca4.jpg


Now now, don't get yourself singed on those flames

Screenshot09_zps0482dca6.jpg


I don't think the 'help' ever arrived.

Screenshot10_zpsb990555e.jpg


Credits:



DEVELOPED BY:
Matthew Ashworth (Matseb2611)


SOFTWARE:
RPG maker VX Ace
by Enterbrain


ART:
PVGames
Enterbrain
Nightmare Visions
Matthew Ashworth


MUSIC:
Thomas J. Peters
Joel Steudler
Aakaash Rao (JoeRao)
Forever Burning
Jewelbeat.com
Benjamin 'Scythuz' Carr
PVGames
Darren Curtis (Desperate Measurez)
Enterbrain
Matthew Ashworth


SCRIPTS:
Yanfly
Khas
Dekita
Ocedic


STORY and CHARACTERS:
Matthew Ashworth
 
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NPC

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Interesting. The amount of fantasy horror games I have seen now equals two, and this one is of course promising. Remember not to go overboard in adding details. Too much can be distracting and pull away from the game.
 

Matseb2611

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Thanks. Really? I thought fantasy horror was a more common genre than that. Also what do you mean in regard to not adding too many details? Do you mean visually or as gameplay mechanics?   
 

NPC

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Well, both, but I was more talking visuals. For example, you may have too many statues in the last few ones...but that's more my little pet peeve, it may not bother other people. 

Also, now that you mention it, I do think you should at least keep gameplay mechanics as simple as possible. Trying to access a grappling hook might take away from the scariness! :p

Btw, good job on the library/study room. It looks hella cool.
 

Matseb2611

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Thanks for all the feedback so far, NPC. I think you're right. I might have a bit too many statues in some of those areas. I'll tidy it up a bit. Hehe. As for the mechanics, yep definitely agreed, since I am going more for the cinematic horror story feel, there's not much need for any complex gameplay elements. Mostly just interaction with the environment and a few puzzles.   
 
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Matseb2611

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Uploaded 1 more screenshot + the logo. 

The hour of doom is almost upon us. Just a few more days till the beta is out. 
 
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Matseb2611

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Heads up everyone.

The complete beta version of the game is now up for a download (both with and without RTP)

Also uploaded the game's trailer.

Check for both of those on the title post and looking forward to all the feedback. :)  
 

SomaelCK

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Very interesting game, I will give it a try and give you feedback :)
 

Matseb2611

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Thank you, SomaelCK. I hope you enjoy it. Looking forward to your feedback.  
 

Jesse - PVGames

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Alright so I tested this out (I will admit, I saw my graphics being used and was biased :)  ) and I must say... this was really awesome, overall. It has a very strong Silent Hill vibe.

I recommend that other people try it out for themselves. I do want to give you feedback though, but I am going to put it in spoiler tags so that anyone who wishes to play the game will not have anything spoiled for them.

Firstly, I love the edits that you've done to some of the resources. They blend in and I could not really tell them apart from the original items I made. I particularly enjoyed the punching animation when Talbot gets knocked da fuk out (I played through as Talbot, fyi). I thought that you did very well mapping the interior locations. I did not care super much for the outdoors mapping though. The cliff tiles were used very strangely in the beginning area, and some of the cliffs are nothing but tops with no sides to them. But I did really like what you did with the door to the complex, putting the alien statue hands around it.

Since this game focuses primarily on just your one character walking around, I would highly, HIGHLY recommend using a multi-frame animation script to utilize the 8-frame animation sheets that were included in the Mythos pack. It would really go a long way to making the game look even better, especially since you have dynamic lighting and such going on.

Further, I found myself a bit frustrated that I could not run/dash. I feel if you implemented dashing but perhaps put a stamina meter in there or something, that would help out a lot (could probably add in a "chase" or "escape" sequence to fully utilize this feature).

Personally, I felt that the graphical details were for the most part well done. I did not feel that there were too many little details on the screen. Though as the above poster mentioned, there is one section where there are just too many statues (the area that contains the big statue with the names of the followers). 

HOWEVER, what I did feel was overdone were the audio cues. There were very few parts in the game were something wasn't groaning, hissing, whispering, or growling. I would strongly recommend cutting these down to only the most essential areas needed; like in the basement with the gas valve, the breathing was well done and it correlated with what was written on one of the notes about listening to yourself breath in the darkness being peaceful. 

Sometimes the best builder of suspense and tension is pure silence. 

I would recommend picking a different sound effect for the demon sucking soul sound. Right now it sounds like he is slurping up some spaghetti and it is almost comical. 

Overall I did not feel that the game was particularly "scary", though more disturbing. It really had a strong Silent Hill vibe. It is also very linear overall, so not much reason to replay it to try and find the secret ending (I did both of the 'normal' endings). My suggestion would be to perhaps expand the complex to include more rooms, perhaps more secrets, hidden notes, stuff like that to give incentive for exploration so it doesn't feel so much like it is 'on rails'.

I definitely enjoyed the game though. It took me approximately 30 minutes to play all the way through for the normal endings. Great job! :)
 

Matseb2611

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Hello PVGames and thank you very much for all the feedback.

 You're the second person now to suggest the multi-frame script. Looks like that is the advice I'll definitely have to pay heed to.

Dashing is something I specifically took out because I felt it could take away from the immersion, but I like the idea of using a stamina bar. I'll look for some scripts that give this feature.

 Thanks, and I agree. I don't think my outside mapping was as good as the interior mapping. I couldn't quite get my head round the way the cliffs worked. Sometimes I noticed the top part would have grass on it, so I ended up shift-clicking in those places to prevent that from happening.

 Yeah, that's a good idea about making it less linear. I think it's something I generally need to work on in all of my games. Thanks for pointing that out. I'll see if I can add some side rooms in some of the areas.

 As for the spooky sounds, I guess I went a bit all out with those. Hehe. Looks like I'll have to thin them out a bit in number. 

Thanks again for the feedback and I am glad you've enjoyed the game. :)  
 

SomaelCK

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Urgh! I dunno why but I can't seems to DL it. Sorry to bother you again but, could you please upload it to site like mediafire/dropbox, in case, ppl like me cannot download... XD
 

Matseb2611

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Heya SomaelCK. Do you mean the version that doesn't include RTP? Yeah, I can do that. I'll upload it onto Dropbox. At the moment I have the RTP-inclusive version on the Dropbox, but it is a significantly larger download, so no worries. I'll let you know when I put up the non-RTP version.

EDIT: Non-RTP version of the game has also been uploaded to Dropbox. Its link can be found on the main post.   
 
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SomaelCK

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Ah.. got the game. I have to say the Silent Hill vibe is noticeable! The beginning part of the game strongly reminded me of my own project, since I also took ample amount of inspiration from SH too.

The way you mapped the interior is pretty awesome. And the use of lighting is pretty solid too. The choice of music perfectly fit in  and give some kinda haunting atmosphere. And some events are nicely executed, like where I have to go into dark narrow path, and the breathing can be heard. It give me foreboding sense of what will be in other side of the door. Oh and, the puzzles are nice too.

I found the inability to run in game quite irritating. The rooms are huge and no running make it very frustrating for impatient player like me. And the walking animation is kinda stiff. Last but not least, I think it would be better if you make the opening more dramatic. It would help the players to get immerse in the story.

Overall, I'd say your game has potential. You should consider polishing it and iron out the rough edges and it will be great.
 
 

Matseb2611

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Thank you for your feedback SomaelCK and I am glad you liked the game. It seems many testers agree on several things, so that's good. Makes it easier for me to know exactly what needs more attention. Have you managed to find a hidden ending by any chance?   
 

Matseb2611

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It's been an absolute eternity since I posted here last.

A huge thanks to MadBox Games for providing a Spanish translation of the game. You can get the translated version here:

http://www.mediafire.com/download/j5hfcjrifwy3idt/Unrevealed_(Spanish).exe

The version does not include RTP (if there's a need for RTP-inclusive version, I could upload that too later). I haven't thoroughly tested the translated version, so if there are any bugs, please let me know.

This version also includes a few updates since the last version of the game. Most notably, I've included a multi-framed script, so the walking animations look smoother, and also re-enabled the dashing. I'll upload English version with these updates soon too.

As for where this game is going, I have to say, it's highly doubtful I'll be adding much else to it since it was just a short, experimental attempt to make a horror game, and I've got other, more important projects on my hands now. The game can be played from start to finish already, so I'll be labelling it as completed as soon as I upload the updated English version.

Thanks everyone.
 

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