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I'm actually lost and I can't figure out, what's going on so I'm asking you for help.
I have installed SRD_SummonCore.js plugin wich as you know, allows to summon an actor to battlefield.
Summoning works fine, but, when the actor is beign unsummoned, game simply just crashes with following error:
I'm using MV 1.6.2
Edit: OK. I made - needless to say - patch, by simply removing this method from YEP_X_AnimatedSVEnemies.js plugin:
however I'm not sure I've done right thing. (but works)
I have installed SRD_SummonCore.js plugin wich as you know, allows to summon an actor to battlefield.
Summoning works fine, but, when the actor is beign unsummoned, game simply just crashes with following error:
I'm using MV 1.6.2
Edit: OK. I made - needless to say - patch, by simply removing this method from YEP_X_AnimatedSVEnemies.js plugin:
Code:
Sprite_Animation.prototype.updateSvePosition = function() {
if (typeof this._target.parent._battler != 'undefined' && this._target.parent._battler.isEnemy() && typeof this._target.parent._mainSprite != 'undefined'){
if (this._animation.position !== 3) {
if (this._animation.position === 0) {
this.y += this._target.parent._mainSprite.height - this._target.parent.texture.height;
} else if (this._animation.position === 1) {
this.y += (this._target.parent._mainSprite.height - this._target.parent.texture.height) / 2;
}
}
}
};
however I'm not sure I've done right thing. (but works)
Last edited: