Sprite_Animation.prototype.updateSvePosition = function() {
if (typeof this._target.parent._battler != 'undefined' && this._target.parent._battler.isEnemy() && typeof this._target.parent._mainSprite != 'undefined'){
if (this._animation.position !== 3) {
if (this._animation.position === 0) {
this.y += this._target.parent._mainSprite.height - this._target.parent.texture.height;
} else if (this._animation.position === 1) {
this.y += (this._target.parent._mainSprite.height - this._target.parent.texture.height) / 2;
}
}
}
};