- Joined
- Mar 28, 2014
- Messages
- 299
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- English
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- RMMV
OK, so my main concern for my game at the moment is what battle system to use for the following ideas.
characters suffer Panic attacks and thus transform into another person using a state of "panic". this would allow a summon of sorts for a few turns until the state wears off.
using Panic attack States at the right time would turn the tide of battle, unlocking new moves and classes for the character who panics. like you'd start with a basic class but once you unlock your Panic state (think defeating your shadow in Persona 4), it's usable and unlocks 2 other classes. one that goes with MP and one just for the Panic state.
sooo getting to the point, what would be a good battle system for something like this? I've tried a few for feels but nothing concrete yet other than it being Sideview for summons...
characters suffer Panic attacks and thus transform into another person using a state of "panic". this would allow a summon of sorts for a few turns until the state wears off.
using Panic attack States at the right time would turn the tide of battle, unlocking new moves and classes for the character who panics. like you'd start with a basic class but once you unlock your Panic state (think defeating your shadow in Persona 4), it's usable and unlocks 2 other classes. one that goes with MP and one just for the Panic state.
sooo getting to the point, what would be a good battle system for something like this? I've tried a few for feels but nothing concrete yet other than it being Sideview for summons...

