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I desire a script which allows a dev to disable targeting on an actor or enemy based on their state. I don't want the target of this state to be invincible by any means, this is mostly a counter of single-target skills. Area of effect skills that target all enemies should still work, so long as there is another target available.
I've tested this script already: http://himeworks.com/2013/05/untargetable-state/, but there's a number of problems with it. For one, it makes the target of the state invincible, and it disallows self-targeting which is an issue for toggle skills. Also, it doesn't seem to actually stop the enemy from targeting the player, I noticed that they still attack the player even when there's only 1 actor in battle.
I think a true untargetable state would be pretty useful to more than just myself. I personally want to use it for a stealth skill.
Any assistance with this matter would be greatly appreciated.
Edit: On second thought, I think Hime's Untargetable States script would work if there was an exception for all enemies target skills, self targeting, and maybe also random targeted skills. It's not idea, but those exceptions would be acceptable.
I've tested this script already: http://himeworks.com/2013/05/untargetable-state/, but there's a number of problems with it. For one, it makes the target of the state invincible, and it disallows self-targeting which is an issue for toggle skills. Also, it doesn't seem to actually stop the enemy from targeting the player, I noticed that they still attack the player even when there's only 1 actor in battle.
I think a true untargetable state would be pretty useful to more than just myself. I personally want to use it for a stealth skill.
Any assistance with this matter would be greatly appreciated.
Edit: On second thought, I think Hime's Untargetable States script would work if there was an exception for all enemies target skills, self targeting, and maybe also random targeted skills. It's not idea, but those exceptions would be acceptable.
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