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sipac

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Our game title has been decided but is staying under wraps for non-members of the team

Game synopsis:

Nigel is getting old now. He's been left to live out his final days in an old peoples care home. He believes his lover died many years ago and has dreamed of her ever since. Aged 75, believed to have lost his mind, he escapes the care home and walks into the city - alone. Set upon by thugs, he's attacked. A kind hearted old lady witnesses the attack and takes Nigel to her employee's mansion. Nigel finds he's in the house of a mad scientist, working for an evil organization. Nigel discovers a time machine which sends him back 55 years. Why is Matacorp Industries creating time machines? Can Nigel change the past? Can he save his lover from her deadly fate?

Unravel a deep, poetic story, riddled with corruption, greed and witness a love that knows no bounds - The first game by our team.

Current Team:

We have: 3 members on the team. 1x writers. 1x artists, 1x Sprite artist

Currently seeking:

I am now looking to recruit:

2x RPG Maker VX Ace person(s) / Game Designer

2x RPG Maker Scripters/Event Creators,

1x Sprite-video makers

***Please note***

Game has no battle system, it's purely story-driven with interaction

And please, if you are not intending to stay with the team, please don't waste our time or your own

This is now a paid position, as we'll be selling the game upon completion. We're looking for someone who can create just as good quality games as 'To The Moon'.

Please PM to discuss hiring/fee's.
 
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Levi

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Removed @ OP's request
 
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sipac

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(Edited, can be deleted)
 
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Celianna

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@Levi: do not spam the thread unless you're interested in joining.

sipac, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
 

Levi

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I think you are being a little harsh there. I'll pm you to discuss this.
I don't mean to be harsh. Just posting my observations.

There management is a team of two. I fail to see why you're bashing the project? If you're not interested, why are you posting?
I'm just adding relevant information for prospective team members to take into consideration when thinking about joining your team.

Anyways. I'm sorry that I was harsh.

Best of luck with your Project!
 
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sipac

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Calianna - Ok, I will ensure that wont happen again

I don't mean to be harsh. Just posting my observations. I don't want people to be misled...

I'm just adding relevant information for prospective team members to take into consideration when thinking about joining your team. I'm glad I did it when I did... since you've taken your YouTube videos down.

Anyways. I'm sorry that I was harsh. Also, that tag wasn't there before. B)

Best of luck with your Project!

edit: Also... you never answered my question.

1. What does level designer encompass?

---Is it simply creating maps? Does it deal with logistics such as encounter rate, plot flow, event placement etc?

2. What does "sprite-video maker" encompass?
I can assure you, it did say 'FREE' last night when I posted this. I made sure it did because I didn't want to mislead anybody.

Anyway,

I'm looking for designers to create maps & deal with setting up an encounter-rate, event placement, triggers for cut-scenes etc.

A sprite video maker, or producer will be creating a cut-scene which will trigger at certain points during the game. The sprite video producer will pass the clips over to the Lead game designers and the videos will be placed in the game as and when appropriate.

 
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Levi

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I can assure you, it did say 'FREE' last night when I posted this. I made sure it did because I didn't want to mislead anybody.
Sorry, I must've missed it.

Thanks for the clarification!
 

Indrah

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Tip: you're totally missing the database workers. Database work takes a huge chunk of development in rpgs, so if you're expecting the level designers to do it, you should say so (and you're probably giving them way too much work if that's the case). Of maybe you already have those members? It's not very clear.

On a minor note: naming a team/studio after yourself when more people work in it sounds a bit selfish and arrogant, even if that's not your inent.

Good luck with finding helpers and your project.
 

Lunarea

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@Indrah: I think they chose their forum nickname based on the studio name instead of the other way around. If I'm not mistaken, the studio name is a mash of Simon and Paul (si-pa-c) - the team founders, though I'm not sure what the "c" stands for. :)

@sipac: Good luck with your project! One of the biggest challenges of working with a team is finding people who are both dedicated and readily available.
 
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Levi

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the team founders, though I'm not sure what the "c" stands for. :)
I know Paul's last name starts with a 'C'.

@sipac: Good luck with your project! One of the biggest challenges of working with a team is finding people who are both dedicated and readily available.
Indeed! Best of luck Simon!
 

Indrah

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@Indrah: I think they chose their forum nickname based on the studio name instead of the other way around. If I'm not mistaken, the studio name is a mash of Simon and Paul (si-pa-c) - the team founders, though I'm not sure what the "c" stands for. :)
Ohh, in that case I've said nothin :x
 

sipac

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To be 100% honest, the name Sipac Productions is kinda irrelevant to myself and Paul.

We just wanted a quick, easy, catchy name that we can use whilst the project is very early in the dev stages. It can and probably will change in future.

You're right, I do need people to work on the database. I'll add that in, I have had alot of stuff to do and it slipped my mind :p

Thanks for the advice everyone.
 
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sipac

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update - Now a paid project. Work on the game will commence at the end of September and game will be in development for 1 yr, due for release in Dec, 2013.
 

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