- Joined
- Dec 31, 2012
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(Download the demo)
A millennium has passed since the Fall. Countries have risen and fallen, the Great Enemy still threatens mankind, but humanity endures. In the game, players assume the role of Alex Girard, a young mercenary from the town of Montblanc, as he leaves home to become a better fighter to protect his home. It doesn't take long for him to find himself caught up in larger events, as learns there can be no bystanders in the battle for survival. For the demo, players take control of Mileena Leguin, a childhood friend of Alex's, who left home a year before he did, as she begins her own quest for glory.
The setting of Unto the Breach is primarily fantasy, although it is set within a wider sci-fi universe. Extensive effort has been put into fleshing out details of the world, as well as its history and the culture of its inhabitants. My goal is to create a world where the people and their struggles seem as believable and realistic as anything found in a history book, despite the fantastical elements present. I suppose in many ways I'm drawing a lot of inspiration from J.R.R. Tolkien and George R.R. Martin in terms of the scope and depth I'm trying to achieve. My novel project aims to chronicle the entire thousand years that pass between the Fall and Unto the Breach.
Any questions, comments, feedback, please share! Thanks for checking out my project!
INTRODUCTION:
Unto the Breach is my first major game project, utilizing the RPG Maker series (XP for the demo, VX Ace for the full game), and basing it in a fully-developed universe that I've been developing off-and-on over the last several years. There is extensive background material available on the main website, as well as supplemental stories being worked on (currently a prequel novella is available on Amazon, and I'm working on a novel as well). I'm hoping to make a career out of storytelling in this universe, through both game-making and writing, and this is my starting point. Currently I have original monster and character art, as well as an original soundtrack, all commissioned specifically for this project.STORY/SETTING:
Unto the Breach is set on Terranis (ter-uh-niss), a remote moon on the edge of human space. After millenia of exploring the stars, mankind's golden age was shattered by the invasion of the Great Enemy, a collection of demon-like alien races from another universe, in a three-hundred year conflict known as the Judgment War. Although humanity was eventually victorious, it was nearly wiped out in the war, and Terranis was cut off from the wider galaxy with the majority of its technology lost.A millennium has passed since the Fall. Countries have risen and fallen, the Great Enemy still threatens mankind, but humanity endures. In the game, players assume the role of Alex Girard, a young mercenary from the town of Montblanc, as he leaves home to become a better fighter to protect his home. It doesn't take long for him to find himself caught up in larger events, as learns there can be no bystanders in the battle for survival. For the demo, players take control of Mileena Leguin, a childhood friend of Alex's, who left home a year before he did, as she begins her own quest for glory.
The setting of Unto the Breach is primarily fantasy, although it is set within a wider sci-fi universe. Extensive effort has been put into fleshing out details of the world, as well as its history and the culture of its inhabitants. My goal is to create a world where the people and their struggles seem as believable and realistic as anything found in a history book, despite the fantastical elements present. I suppose in many ways I'm drawing a lot of inspiration from J.R.R. Tolkien and George R.R. Martin in terms of the scope and depth I'm trying to achieve. My novel project aims to chronicle the entire thousand years that pass between the Fall and Unto the Breach.
CHARACTERS:
Alex Girard

A young, idealistic mercenary, Alex graduated second best in his class from the Ryukendo School of Combat, one of the finest military academies in the Kingdom of Saniel. Despite this, he was unable to provide any real assistance when his hometown of Montblanc was attacked by monsters. Frustrated at his inexperience, he decided to leave home with Conrad and try to acquire experience and more mercenaries to return with him and protect Montblanc.
In-game, Alex is an all-rounder character, wearing light plate armor, having average damage, and capable of using both offensive and defensive magic. His versatility comes at the cost of being truly exceptional in any one field, however.
Conrad Dugalle

Conrad is Alex's best friend, and the two have known each other essentially their entire lives. While Alex is impulsive and emotional, Conrad is often more stoic and reserved. Unless he's been drinking. Conrad graduated third in his class at the Ryukendo School, and is inherently ambitious, although he seems content to let Alex make the majority of the decisions.
In-game, he is basically an offensive tank. He wears heavy armor, but has no shield, as he fights with spears. His single-target damage is high, though he lacks the ability to damage groups of enemies.
Mileena Leguin

Mileena is another long-time friend of Alex's. Although Alex has had strong feelings for her for a long time, he's never been able to bring himself to admit it. Mileena also cares about Alex, but isn't sure where he stands, and so the two simply carry on as friends. She is even more ambitious than Conrad, wanting to lead her own mercenary group, and left home as soon as she graduated from the Ryukendo School.
In-game, Mileena wears heavy leather armor, and has high dexterity and damage. She is only playable in the demo (she appears only as an NPC in the main game).
Lucy Nakata

Lucy is an apprentice of the Mages' Guild, and original from the independent city of Jekith. She is on a study-program to Jorandek when she meets Alex and Conrad, and decides to travel with them to Doramor. She is shy and introverted, but easily excitable when her interest is piqued. At times, she struggles to cope with the drama of everything going on around her, being used to a sheltered and ordered life.
In-game, Lucy is an elementalist mage, wielding primarily offensive magic based on the Primary Elements (Fire, Earth, Metal, Water, and Wood). If you know what elements the monsters are vulnerable to, Lucy can cause tremendous damage.
Ali Giseroux

Ali is an acrobat and an orphan. She was raised by the Jorandek Players to perform in their shows, and a life of harsh and uncaring upbringing has left her self-centered and cynical. She meets Alex, Conrad, and Lucy entirely by accident, and joins them under false pretenses. Along the way, however, the wider look at the world she receives begins to change her.
In-game, Ali is the only character that dual-wields, giving potential for very high damage if both attacks crit. She also has your standard rogue mechanics of stealing and guaranteeing escape from battle, plus a number of other tricks up her sleeve. Well, in her bracer, anyway (since she doesn't have sleeves).
Dendrin Jourengeld

Dendrin is part of the noble Jourengeld family, which has served the Aristocracy of Saernis for generations. He is perhaps the most sheltered of all the main characters, having known only his tutors and servants for most of his life, until he is kidnapped. After being rescued by Alex and his friends, he wishes to travel with them and see the world.
In-game, Dendrin is a support character, utilizing buffing and debuffing magic that can drastically alter the course of a battle. He has no actual combat experience, and relies on his hobby of crossbows to do any fighting if necessary.
Marie St. Claire

Like Ali, Marie is an orphan, although one raised in significantly different circumstances. She grew up with the Sisters of Charity, a sororal order of clerics in the city of Noswitz. She is gentle and compassionate, and, as the oldest member of the party, often takes a bit of a maternal role with the rest, providing advice and guidance, especially to Alex.
In-game, Marie is a healer, far and away the best at it. She can also remove status ailments, and, although she doesn't engage in physical combat, she utilizes magical books to channel elemental energy, still giving her a decent degree of offensive power.
Sophie Kalomar

Sophie is a member of the Order of Light, a reclusive order of Paladins from the frozen island of Korandus founded centuries ago to safeguard Terranis against the worst threats imaginable. She is assigned to accompany Alex and his friends after her first mission abroad. She is stern and uncompromising in the values and beliefs ingrained into her after a decade of intensive training.
In-game, Sophie is the heaviest of the tanks, with both heavy armor and a shield. Her physical offense is limited, although she also has limited healing abilities, and can channel Light magic, which is useful against certain types of enemies. Her comprehension of tactics is also exceptional.

A young, idealistic mercenary, Alex graduated second best in his class from the Ryukendo School of Combat, one of the finest military academies in the Kingdom of Saniel. Despite this, he was unable to provide any real assistance when his hometown of Montblanc was attacked by monsters. Frustrated at his inexperience, he decided to leave home with Conrad and try to acquire experience and more mercenaries to return with him and protect Montblanc.
In-game, Alex is an all-rounder character, wearing light plate armor, having average damage, and capable of using both offensive and defensive magic. His versatility comes at the cost of being truly exceptional in any one field, however.
Conrad Dugalle

Conrad is Alex's best friend, and the two have known each other essentially their entire lives. While Alex is impulsive and emotional, Conrad is often more stoic and reserved. Unless he's been drinking. Conrad graduated third in his class at the Ryukendo School, and is inherently ambitious, although he seems content to let Alex make the majority of the decisions.
In-game, he is basically an offensive tank. He wears heavy armor, but has no shield, as he fights with spears. His single-target damage is high, though he lacks the ability to damage groups of enemies.
Mileena Leguin

Mileena is another long-time friend of Alex's. Although Alex has had strong feelings for her for a long time, he's never been able to bring himself to admit it. Mileena also cares about Alex, but isn't sure where he stands, and so the two simply carry on as friends. She is even more ambitious than Conrad, wanting to lead her own mercenary group, and left home as soon as she graduated from the Ryukendo School.
In-game, Mileena wears heavy leather armor, and has high dexterity and damage. She is only playable in the demo (she appears only as an NPC in the main game).
Lucy Nakata

Lucy is an apprentice of the Mages' Guild, and original from the independent city of Jekith. She is on a study-program to Jorandek when she meets Alex and Conrad, and decides to travel with them to Doramor. She is shy and introverted, but easily excitable when her interest is piqued. At times, she struggles to cope with the drama of everything going on around her, being used to a sheltered and ordered life.
In-game, Lucy is an elementalist mage, wielding primarily offensive magic based on the Primary Elements (Fire, Earth, Metal, Water, and Wood). If you know what elements the monsters are vulnerable to, Lucy can cause tremendous damage.
Ali Giseroux

Ali is an acrobat and an orphan. She was raised by the Jorandek Players to perform in their shows, and a life of harsh and uncaring upbringing has left her self-centered and cynical. She meets Alex, Conrad, and Lucy entirely by accident, and joins them under false pretenses. Along the way, however, the wider look at the world she receives begins to change her.
In-game, Ali is the only character that dual-wields, giving potential for very high damage if both attacks crit. She also has your standard rogue mechanics of stealing and guaranteeing escape from battle, plus a number of other tricks up her sleeve. Well, in her bracer, anyway (since she doesn't have sleeves).
Dendrin Jourengeld

Dendrin is part of the noble Jourengeld family, which has served the Aristocracy of Saernis for generations. He is perhaps the most sheltered of all the main characters, having known only his tutors and servants for most of his life, until he is kidnapped. After being rescued by Alex and his friends, he wishes to travel with them and see the world.
In-game, Dendrin is a support character, utilizing buffing and debuffing magic that can drastically alter the course of a battle. He has no actual combat experience, and relies on his hobby of crossbows to do any fighting if necessary.
Marie St. Claire

Like Ali, Marie is an orphan, although one raised in significantly different circumstances. She grew up with the Sisters of Charity, a sororal order of clerics in the city of Noswitz. She is gentle and compassionate, and, as the oldest member of the party, often takes a bit of a maternal role with the rest, providing advice and guidance, especially to Alex.
In-game, Marie is a healer, far and away the best at it. She can also remove status ailments, and, although she doesn't engage in physical combat, she utilizes magical books to channel elemental energy, still giving her a decent degree of offensive power.
Sophie Kalomar

Sophie is a member of the Order of Light, a reclusive order of Paladins from the frozen island of Korandus founded centuries ago to safeguard Terranis against the worst threats imaginable. She is assigned to accompany Alex and his friends after her first mission abroad. She is stern and uncompromising in the values and beliefs ingrained into her after a decade of intensive training.
In-game, Sophie is the heaviest of the tanks, with both heavy armor and a shield. Her physical offense is limited, although she also has limited healing abilities, and can channel Light magic, which is useful against certain types of enemies. Her comprehension of tactics is also exceptional.
SCREENSHOTS:
WORLD MAP:
PLANNED GAMEPLAY FEATURES:
- Seven playable characters, each with unique abilities and equipment setups. Each character will have two skill paths they can develop at the player's discretion during playing, each of which adds a variety of powerful abilities such as elemental magic, healing, status afflictions, group buffs, area damage, and more for a total of 120 unlockable abilities.
- Over 130 maps spanning major cities, caves, ancient ruins, fortresses, mountain passes, ships, the space between dimensions, etc.
- Variable ending depending on the choices you make during gameplay.
- Randomly generated weapons and armor, utilizing hundreds of prefixes and suffixes with a huge variety of effects, for a total possibility of over three million items.
- Fully customized interface, using a combination of Yanfly and other scripts.
- Customized semi-ATB battle system.
- Salvage and crafting system to create new items.
- Readable books in-game to provide additional lore and gameplay hints.
- Mouse support.
- Possible card-based mini-game (not confirmed yet).
- Journal system to record the dozens of primary and side-quests that'll be available.
- Countless minor features to enhance the experience from the default configuration.
SCRIPTS USED/CREDITS:
Demo scripts:SDK plus components by SephirothSpawn
Anti-Event Lag System by Zeriab
CMS by LeGAcY
VX Ace Dash system by PK8
Full Game Scripts:
Yanfly scripts:
Ace Message System
Battle Engine
Element Popups
Enemy Target Info
Battle Command
Casting Animations
Combat Log
Element Absorb
Extra Drops
State Animations
Battle Aftermath
Leveling Enemies
Steal Items
Swap Monsters
Weapon Attack Replace
Gab Window
Movement Restrictions
TP Manager
Ace Shop Options
No Encounter Region
Regional Battlebacks
JP Manager
Base Troop Events
Diagonal Scrolling
Command Window Icons
Passive States
Ace Equip Engine
Ace Item Menu
Learn Skill Menu
Ace Save Engine
Ace Status Screen
System Options
Debug System
Spawn Event
New Game+
XaiL System scripts:
Core
Journal
Pre-Title Sequence
Records
Scripts by Vlue:
Weapon/Armor Randomization
Sleek Item Popup
Mouse Cursor
Version/Build Number
Other scripts:
Text Cache by Mithran
Salvage/Craft by Fomar0153
Smarter AI by Fomar0153
Custom resources:
Sprites used from Indoor and Outdoor tilesets by TheInquisitor for RPG Maker XP
Custom monster art provided by Studio Colrouphobia
Custom character art provided by Pokey-Chan
Original soundtrack provided by Walz Music
Uses RTP assets from both RPG Maker XP and VX Ace
Some sound effects purchased from soundsnap.com
Uses animations by Timmah
Face art created with Face Maker 3.1
Anti-Event Lag System by Zeriab
CMS by LeGAcY
VX Ace Dash system by PK8
Full Game Scripts:
Yanfly scripts:
Ace Message System
Battle Engine
Element Popups
Enemy Target Info
Battle Command
Casting Animations
Combat Log
Element Absorb
Extra Drops
State Animations
Battle Aftermath
Leveling Enemies
Steal Items
Swap Monsters
Weapon Attack Replace
Gab Window
Movement Restrictions
TP Manager
Ace Shop Options
No Encounter Region
Regional Battlebacks
JP Manager
Base Troop Events
Diagonal Scrolling
Command Window Icons
Passive States
Ace Equip Engine
Ace Item Menu
Learn Skill Menu
Ace Save Engine
Ace Status Screen
System Options
Debug System
Spawn Event
New Game+
XaiL System scripts:
Core
Journal
Pre-Title Sequence
Records
Scripts by Vlue:
Weapon/Armor Randomization
Sleek Item Popup
Mouse Cursor
Version/Build Number
Other scripts:
Text Cache by Mithran
Salvage/Craft by Fomar0153
Smarter AI by Fomar0153
Custom resources:
Sprites used from Indoor and Outdoor tilesets by TheInquisitor for RPG Maker XP
Custom monster art provided by Studio Colrouphobia
Custom character art provided by Pokey-Chan
Original soundtrack provided by Walz Music
Uses RTP assets from both RPG Maker XP and VX Ace
Some sound effects purchased from soundsnap.com
Uses animations by Timmah
Face art created with Face Maker 3.1
ANYTHING ELSE:
Links to the main website will always be in my signature. My blog will also occasionally have original story material set in the wider universe I'm building, as well as other material that might not always be posted to the main site. I've also got a Facebook page for my studio, as well as a Twitter feed, both of which have their own updates as well.Any questions, comments, feedback, please share! Thanks for checking out my project!
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