I actually made the beach front when I was on vacation at my state's beach town. It felt like the right thing to do. I do have plans for it later, but for now it's just a neat little area. I plan to eventually create a lot more tiny side areas just there to explore (like the random trees in one sea).
My whole world right now is somewhat small islands in the ocean so I immediately noticed your beach front area. I liked the surf effect and tried to catch a wave to no avail.
If you would like, I have a list of all the Friend Conversation spots. I just didn't post because I like letting people explore and find things on their own without just being told where it is. But I also understand that feeling of missing literally one thing and not wanting to scour the entire world for it.
Thanks for the offer. Yes, I'd love to see the list since I found out there's am extra scene for completionists. Some of those conversation spots are found at times when the "correct" people are not present.
By the way, I finally went ahead and made an actual visual intro cutscene to go with the narration instead of just a blank screen. It's not updated yet, but whenever I get around to it I'll get a small update with the intro and a few mapping changes as well.
@kimo
Here's a list of all the locations of Friend Conversations (except for the seven required ones)
Purple Pirate House, Pier
Telles Castle, Foyer
Witch's Cave, Connector
Witch's Cave, W/E Passage
Witch's Hut, Interior
Camp Site, Inside the Tent
Lesaria, Inside the Inn
Ocean Pathway [the cliff path below the Kelver Mansion]
Lesaria, Graveyard
Angel Lake Market Place
Angel Pathway, 10F
Get used to finding one and being told you can't do it yet. I based them off of "Heart-to-Hearts" from Xenoblade Chronicles you'll be finding a bunch of these across the world that you won't be able to do until either the story bit happens, or you've done earlier ones between characters.
I'm working on progressing forward as well. I find it hard to do one task for a period of time so I like to jump between different things which is how I ended up making the intro visuals.
I was looking for something else but saw your edit for this part. But yes, the level cap of 20 for this was because that was a little above what I usually ended up at in my playtests. Seemed like a fair (and even level) cap. When more areas are added the cap will raise as needed. The idea is that players will reach the max level (99) by the final boss, provided they do at least a good chunk of the optional content.
Thank you so much for the list. It'll give me something to do after I find a place to plant my new banana tree.
EDIT: okay, I am stuck on this one. I revisited every conversation site and nothing is there to find right now. But, while I have found the "Connector" map in the witch's cave I cannot find a map named "W/E Passage". But there is a "W/E connector map" just to the west of "Witch's Cav-Telles Entrance". I assume they are the same thing.
You say 7 conversation points are "Required" so is it absolutely impossible to not activate one?
Thank you so much for the list. It'll give me something to do after I find a place to plant my new banana tree.
EDIT: okay, I am stuck on this one. I revisited every conversation site and nothing is there to find right now. But, while I have found the "Connector" map in the witch's cave I cannot find a map named "W/E Passage". But there is a "W/E connector map" just to the west of "Witch's Cav-Telles Entrance". I assume they are the same thing.
You say 7 conversation points are "Required" so is it absolutely impossible to not activate one?
@kimo
Hmm, that's weird. Yeah, the W/E passage/connector is the same thing. If you went to all 11 of those places, then either I messed up my list or you found some way to skip one of them I need to fix.
* = required
*Igloo Cavern - You cannot progress until you view this one.
*Cosse Shrine - It's blocking the path, you must activate it.
*Coastal Cavern - Again, blocking the path so you must activate it.
Purple Pirate Pier - First optional one, should work just fine.
*Tower of the Monument - Required by blocking the path.
Telles Castle Foyer - Optional, but should work just fine.
Witch's Cave, Connector - Optional, works fine.
*Witch's Cave, N/S Connector, Top Half - Required. The right path should be blocked at the time, meaning this is blocking the required path.
Witch's Cave, W/E Connector - Optional, works fine.
Witch's Hut, Interior - Optional, works fine.
*Twisted Valley, by the SW Exit - Required, and doesn't appear until Xeno and Via are in the party. It shouldn't be skippable, and even if, it never leaves once it appears until it's done.
Camp Site, Tent - Optional, and works fine.
*Flora Forest, by the NW Exit - Required in the same vain #11 was. Doesn't appear until Virgil joins the party, and shouldn't be able to be skipped. Again, once it appears it won't leave until it has been viewed.
Lesaira Beds - Optional, works fine.
Ocean Pathway - Optional, works fine.
Lesaira, Graveyard - Optional, works fine.
Angel Lake, Market Place - Optional, works fine.
Angel Pathway, 10th Floor - Optional, works fine. Can be done after battle with Sigma.
That's a full list of all 18 locations. I am not sure which one you're missing or how it got missed. The only required ones I might think could be missed are the ones in Twisted Valley and Flora Forest because they don't appear until a certain switch is turned on, but I still wouldn't get how they didn't appear then when the switches should have turned on. At the very least, no Friend Conversation should disappear from the map until its been viewed, they all have a Self-Switch on them.
I would say maybe I forgot to increase the count for one of them, but @Lady_JJ was able to get all 18 so I'm not sure about that either. Honestly I am unsure how that happened.
"Cloud Bass" in last cut scene. Should that be "Cloud Base"?
Thanks for all your help with the conversation points. It was the Castle Foyer (#006) I missed because I didn't climb those short stairs.
But, in my journey looking for those points I discovered a hard break issue. I decended the Coastal Path from the Mansion area. If you do not have a boat, there is no way to return upwards. A simple fix so it's good it happened to me. I have a way of breaking things and your game has been incredibly well constructed and therefore a joy to play.
Glad you found the one you needed! (That also means I don't have to panic about them being broken)
Thanks for finding that issue! I knew there was potential when making a 1 tile area like that, I thought I got most of the issues but it seems some slipped by. I'll get that fixed soon.
Edit: Fixed one uploading now. I made it so that the game checks if you entered that location from the sea or from the mansion. Entering from the mansion won't allow you to leave the area from the shore since the characters know they don't have the ship with them.
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