Unusual Bug/Glitch?

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SonicWatermelo64

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So, I was just making my game, then out of nowhere when making a save point, this popped up during testing.
'Script 'Game_Interpreter' line 1411: NoMethodError occured.'

'Undefined method 'spriteset' for #<Scene_Save: (there's a random code here)>'

I tried the save command in the menu and it worked perfectly fine, it's when I put a 'Open Save Menu' in an event.

I have no idea if this is any scripts colliding with other scripts since I really don't have any Save Menu scripts.

Any help would be appreciated. :D
(Also, this is the first time I have posted a thread, so I might've accidentally broke a rule.)
 

TheoAllen

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That one comes from script call. What script call did u use?
 

TheoAllen

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Game_Interpreter line 1411 is an error for script call. Ya sure no script call at all?
Maybe you need to try to post the entire event where it happened.

Did it happen in a blank event that only has "Open Save Menu"?
What sort of scripts you use in your project? Doesn't matter if it is not directly affect save menu. Just list
 

SonicWatermelo64

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Both of the messages have \FIT at the start which I assume wouldn't affect the save screen.
Error help.png
The Mog_Scene_File_A was a script I added recently.
 

SonicWatermelo64

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Ok, slightly random, but I have figured out that the reason why the error would pop up is due to Galv's Character Effects, whenever I save on a map where reflection is on, it'll cause the error, but when it's on a map without the effects, it works fine, so I figured that I'll turn off the effects before the save screen then turn them back on right after the save menu is closed.

This thread can be closed now, I appreciate the help! :)
 

Kes

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@SonicWatermelo64 For the future, when your query is resolved please Report your opening post and ask for the thread to be closed. Mods might not see a random post but will see a Report.
Thanks.
[closed]IgnoreMe[/closed]
 
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