Unveil — Survival Simulator (Now Moddable)

PabloNeirotti

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I really like the trailer. It looks like a very fun and interesting game. Also the map HUD is very neat.
Thank you! I actually can't wait to make the final UI design for the game. As for now I just made the minimum effort to have all the necessary data displayed, but it doesn't look bad either :D .

So thanks for your kind words! I hope you stay following :)
 

nio kasgami

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surprisly this really really well made and cool! 

I will follow near this works~
 

mlogan

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This looks really intriguing! Great job on all the hard work you've put in. Can't wait to give it a try!
 

PabloNeirotti

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Hi guys!

After the Expo on which Unveil was available for playing, I got a lot of valuable input and feedback. Took the most critical aspects, made several changes, and now I bring those changes to you in the form of a video.

While the game is still not available for public testing, I promise it won't be long.

For now, please enjoy the latest episode of the developer log! Changes from User Feedback.
 

C-C-C-Cashmere (old)

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The lighting is epic. Your changes make so much sense! Its so cool that you showed this at an expo too. Can't wait for release!
 

PabloNeirotti

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Thank you Cashmere! Yea, it was quite fun! :D

And I love to put lot of thought on what's going on and the best way to solve it. I don't want solutions to feel like patches, but part of the core and essence of the game :D
 

RobbieLA

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Looking very nice, I would definitely give this a try! I'm liking the HUD.
 

PabloNeirotti

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Hey guys!

I am proud to announce that after over a year of work, Unveil is on Greenlight waiting for Yes votes to go through!

If you ever wanted to play it, this is your chance to help the project!

Vote if you like => http://steamcommunity.com/sharedfiles/filedetails/?id=373079563

And of course, it wouldn't be complete with a trailer, so here it goes! :D




Thank you everyone for your support so far. As always, will keep you posted.

Cheers!
 

PabloNeirotti

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Hey guys!

Just wanted to update you that the game went through in Steam Greenlight in just 7 days!

I am still o_O about it. Really need to wrap things up now.

I wanted to thank you for your continuous support for over a year now. However, there is still so much more down the road.

Stay tuned for more updates about it! :D
 

PabloNeirotti

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Hello RPG Makers!

Finally, a new developer log episode of Unveil! This one is packed, so feel free to go through the video using the Content Timestamp guide in the video's description.

I wanted to share with you most changes since last dev log, talk about the very successful Greenlight campaign, and tell you a bit what I will be working on to get to the Early Access release date.

Please, enjoy, share, and leave your comments and questions below! :D
 

PabloNeirotti

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Hey guys! Bringing you the latest updates on the game. Getting closer to the release of the Early Access of Unveil!




The new UI brings a more transparent look into the deep simulation of Unveil, as well as a much faster and intuitive way to use the Inventory, Crafting, Equipment and Tokens, whose mechanics have been modified and are now in their final state.

Additionally, we take a look at a Scenario that testers are currently playing on to find difficulty spikes, locate the challenging aspects, balance and overall funness! (that is a word now!).

 

Hope you enjoy! :D
 

StrawberrySmiles

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I'm not a huge fan of survival games, but this looks pretty amazing! The UI is beautiful. Your graphic design is wonderous, too. I have so many questions to you about UI and the graphical design of it, but yeah.


If/when you ever change the graphics, people might not even notice this is a RM game. You're showcasing its potential. Go you!
 

C-C-C-Cashmere (old)

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I've been keeping an eye on this for a while now. It seems to be going along fantastically. If you're ever looking for more beta testers, I'd be keen, but if you've got enough already, then that's fine too.
 

literarygoth

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Really impressed to see the progress you've made over the past year! Glad you're still working on this, I'm definitely going to check it out once you've got it on early access. Good job, and good luck with development.

Cheers!

~Lit
 

PabloNeirotti

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Thank you all!! :D I am glad you like the progress. Thank you so much for sticking around all this time.

(Cashmere: you are banned, what happened? You got a new account?? PM me!)

- - - -

Hello Makers!

One of the last Developer Log episodes before the Early Access launch on Steam of Unveil. Yet, there will be more episodes to come past it. Developer is not done!

On this opportunity, I wanted to share with you the Settings UI, Time Flow controls, several tweaks and polishing, the Free Roam scenario, talk a bit about multi-purpose tools, and on...

Hope you enjoy. Stay tuned for launch this month, June 2015!
 

Missile

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The music really gives this game a cool atmosphere - it makes everything feel just as slick as it's presentation looks. It's been neat to see everything coming together throughout the videos, and now it's really looking like a comfortable and accessible way to spend some hours.
 

PabloNeirotti

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The music really gives this game a cool atmosphere - it makes everything feel just as slick as it's presentation looks. It's been neat to see everything coming together throughout the videos, and now it's really looking like a comfortable and accessible way to spend some hours.
Woa! Thanks for sticking all this time :)

Music is composed by two great artists. Then it's mixed live by the game according to the weather status. It's lovely!
 

Noodle

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I'm really looking forward to this game, and love watching the development videos! They're very well presented.
 
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nio kasgami

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LOL I never expected this game to become so popular haha 

but hey if you need any wips for the charas design I would be happy to draw some when I have free times haha

(chara design for the sprite characters ;3 )
 

C-C-C-Cashmere

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The UI is definitely what makes this game shine. You and Galenmereth are like soul brothers when it comes to UI. I want to hug both of your UIs until they burst.


I apologise if that disturbed you.
 

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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