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Battle animations in RMMV look fine when applied to medium-sized or big enemies, but when played over smaller enemies, such as slimes, the program blurs them, and it doesn't look very nice [EDIT: This is not what actually happens, see my last post further down the thread]:

This would be barely noticeable with most of the default battle animations, but it's really obvious when using animation pieces with clearly defined outlines like the sword above. Is there a way to disable this effect? (assuming it's intentional at all and not a bug). I've tested it with all plugins disabled, so it's not being triggered by any of those.

This would be barely noticeable with most of the default battle animations, but it's really obvious when using animation pieces with clearly defined outlines like the sword above. Is there a way to disable this effect? (assuming it's intentional at all and not a bug). I've tested it with all plugins disabled, so it's not being triggered by any of those.
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