Unwanted battle animation auto smoothing/blurring

Erilex

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Battle animations in RMMV look fine when applied to medium-sized or big enemies, but when played over smaller enemies, such as slimes, the program blurs them, and it doesn't look very nice [EDIT: This is not what actually happens, see my last post further down the thread]:


blur.png


This would be barely noticeable with most of the default battle animations, but it's really obvious when using animation pieces with clearly defined outlines like the sword above. Is there a way to disable this effect? (assuming it's intentional at all and not a bug). I've tested it with all plugins disabled, so it's not being triggered by any of those.  
 
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Waterguy

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Seems like it is just being resized to not seem too big on small enemies...


So you want to remove the resizing?
 

Erilex

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Oh, that would make some amount of sense! But yes, I'd like to remove it. The size change is barely perceptible at all, but the image quality loss is glaring, so there's no real advantage provided by this function. 
 

Erilex

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Thank you! The plugin certainly gets rid of the blur.


Unfortunately, now the animation looks weirdly distorted:


distort.png


It still looks fine on bigger enemies, so I assume what's causing this is the resizing Waterguy mentioned.
 

Ossra

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@Erilex Hmm ... well, resizing the animation is possible, but more complicated. I'll take a look to see if I can squeeze that in somewhere.
 

Erilex

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Through pure dumb luck, I found a solution! Turns out that the size of the monster's sprite has nothing to do with the blur effect. Well, it does, but not in terms of how big or small the monster is. Rather, the blur effect is applied to sprites when their height or width (or both) is an ODD number of pixels, presumably as a result of the program struggling to center the animation properly.


Sideview Slimes in particular are 102 x 85 pixels, so I added a transparent line of pixels on top to make them a nice even 102 x 86 and VOILA


fixed.png


Phew, that's a lot better.
 
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Ossra

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Huh, that's interesting.  o:   I'm glad you found a solution!
 

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