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Chocco

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Hello there!

I'm currently trying to make a switch system that allows the player to switch active members during battles.
It's working fine using $gameParty.swapOrder(), but the UI doesn't update after the switch.

What I mean is if i'm using heroes 1-4 at the beginning of the fight, and switch hero 1 with 5, hero 5 visually joins battle and is able to act, but the four displayed hero at the bottom of the screen (UI) remain heroes 1-4.

Is there any script call that can refresh the UI ?

Thank you for your time.
 

caethyril

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Maybe try this?

SceneManager._scene._statusWindow.preparePartyRefresh();
 

Chocco

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Working like a charm, thank you !

Is there anywhere else to look than this gdoc when looking for scripts ?
I browsed over it but this command is nowhere to be found.
 

caethyril

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I'm not sure, sorry. I did just add it to that sheet, though, as "Refresh Battle Status". :kaohi:

In case it helps, I got that script call by looking through the core scripts:
  • SceneManager._scene gets the current scene (rpg_managers.js);
  • ._statusWindow gets the status window defined on Scene_Battle (rpg_scenes.js);
  • .preparePartyRefresh() is a Window_BattleStatus method that loads all relevant face graphics then refreshes the window (rpg_windows.js).
 

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Alright, that's all I needed.

Thank you again, you can close this post.
 

caethyril

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You're welcome!

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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