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- Jul 6, 2016
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HI all!
I am trying to make my game work with Gameus's Quest System, and for now, it works like a charm. However, there is one problem regarding gathering quests. I got these really MMO'ey gathering quests in my game that involves getting certain loot from monsters you encounter. It is quite simple to script these events in order to work. Gameus's System however also tracks the progress of these quests in a quest log. For that to work i would have to update a certain variable after an item has been obtained in battle. That way the log always stays up to date.
Of course i can put an event in every room that continiously checks these items every tick, but that means that every time i make a new gathering quest, I will have to copy and paste this event in every map. I imagine there is a much simpler way of achieving this. Could anyone provide me with some much needed help? Thanks in advance!
I am trying to make my game work with Gameus's Quest System, and for now, it works like a charm. However, there is one problem regarding gathering quests. I got these really MMO'ey gathering quests in my game that involves getting certain loot from monsters you encounter. It is quite simple to script these events in order to work. Gameus's System however also tracks the progress of these quests in a quest log. For that to work i would have to update a certain variable after an item has been obtained in battle. That way the log always stays up to date.
Of course i can put an event in every room that continiously checks these items every tick, but that means that every time i make a new gathering quest, I will have to copy and paste this event in every map. I imagine there is a much simpler way of achieving this. Could anyone provide me with some much needed help? Thanks in advance!
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