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- Jan 8, 2013
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Hi guys,
I tried to update nwjs, but the update breaks a lot of the game's features. For example, with the latest version the whole screen is blurred and if I press f4, the window does not go to fullscreen, but is blocked in the upper left corner of the screen.
Is updating NWJS and making it compatible with the engine that complicated?
Would it be difficult for programmers to take one of the latest NWJS versions and make it compatible, in order to increase the performance of RPG Maker MV?
I don't mean so much PIXI, as much as NWJS.
P.S. Does updating NWJS risk breaking plugins, like when updating PIXI? Or are the plugins saved, and you just need to make the new version of nwjs compatible with the engine?
I tried to update nwjs, but the update breaks a lot of the game's features. For example, with the latest version the whole screen is blurred and if I press f4, the window does not go to fullscreen, but is blocked in the upper left corner of the screen.
Is updating NWJS and making it compatible with the engine that complicated?
Would it be difficult for programmers to take one of the latest NWJS versions and make it compatible, in order to increase the performance of RPG Maker MV?
I don't mean so much PIXI, as much as NWJS.
P.S. Does updating NWJS risk breaking plugins, like when updating PIXI? Or are the plugins saved, and you just need to make the new version of nwjs compatible with the engine?