- Joined
- May 14, 2017
- Messages
- 32
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
Let's say I want to create custom game over text based on the last enemy that went (AKA the one to cause you to lose). But how would I do this with variables? Like, get the enemy ID of the last enemy that attacked, then make the variable equal to it. That, or am I missing something much easier?
