I am trying make an item that can only be used once per battle, and I'm hitting a brick wall.
One option:
Switch turned on turn 0 of each battle. Item calls common event which checks if a particular switch is ON. If it is, does forced action on a skill, and turns that switch OFF. The problem is that Forced Action requires that I specify a particular actor to use the skill, but I cannot know which actor the player has chosen.
Another option:
Use the damage formula of the item itself. No problem about which actor it is - but I can see no way of preventing it being used again that battle.
Does anyone have any insight into how this might be done?
Thanks.
One option:
Switch turned on turn 0 of each battle. Item calls common event which checks if a particular switch is ON. If it is, does forced action on a skill, and turns that switch OFF. The problem is that Forced Action requires that I specify a particular actor to use the skill, but I cannot know which actor the player has chosen.
Another option:
Use the damage formula of the item itself. No problem about which actor it is - but I can see no way of preventing it being used again that battle.
Does anyone have any insight into how this might be done?
Thanks.



