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- Apr 12, 2015
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Something I wanted to do in my game is make it so when you use an item it doesn't end your turn, but rather uses the item, then takes you back to the skill select with the item command no longer being selectable. This why I could make support items like grenades and such to use in conjunction with an attack or skill, sort of like how Dungeons and Dragons has minor and major actions.
Does anyone have any ideas for how I should go about this?
Does anyone have any ideas for how I should go about this?

