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Hi, so in the project I'm working on right now, I decided to make a fully custom menu that uses a conditional branch parallel process to open and close. The issue that I'm facing is that it will open when I press the menu button if in a message box or choice window. I'm well aware I can just turn off the switch before I open a message window, but I already have a lot of text in the game and would rather not go back and turn off the switch for every single event. If anybody knows a way to do this, I would love to know! If there's any other information needed to help please let me know and I'll respond as quickly as possible.

(Also if there's a way to check if an event is processing that might even be better)
Thanks,
Spak

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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