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- May 31, 2015
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- Polish
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- RMVXA
Hello,
I want to learn how can I make "key system".
When I pick a key from my inventory and player is standing next to doors (while facing them), then he has to choose to either use key or not. I don't know how can I make such conditioning where player MUST face doors for item common event to activate.
I tried with event on player touch switch but it kinda failed. "Event that is in front of doors activates on player touch . If player is facing UP, then switch facing doors is on".
The problem is that when player stops facing doors or just goes elsewhere then switch "facing" is still on and player can use key anywhere while facing anything lol.
Please help, I'm noob.
I want to learn how can I make "key system".
When I pick a key from my inventory and player is standing next to doors (while facing them), then he has to choose to either use key or not. I don't know how can I make such conditioning where player MUST face doors for item common event to activate.
I tried with event on player touch switch but it kinda failed. "Event that is in front of doors activates on player touch . If player is facing UP, then switch facing doors is on".
The problem is that when player stops facing doors or just goes elsewhere then switch "facing" is still on and player can use key anywhere while facing anything lol.
Please help, I'm noob.

