With the exception of politics specific sim-games such as Democracy, I don't think Politics is used as a theme that much in games, especially RPGs. I mean it's always a minor thing, perhaps as a convenient excuse to give your heroes a boon, but it's never a major mechanic in the game. So just some random wonderings: 1. What if instead of being a sideshow, politics is the main theme of the RPG? For example, a RPG where the hero is a fictional presidential candidate, with battles done "Last Word" (the RM game) style? And maybe players can learn about real life issues by playing this game. Would this be something you want to play? Or would this bore you to tears? 2. What are some interesting uses of politics in an RPG game that maybe you've seen or thought about? How could politics make a RPG richer as a mechanic? Alright guys, also let's NOT discuss actual political opinions here or this thread will be shut down and we'll be like banned faster than (suitable political analogy). I'm sure you can express political opinions to your heart's content in more suitable forums. The issue here is the CONCEPT of politics used in RPGs. In fact, we shouldn't be limited to present day politics. It could be the Greco-Roman kind, or Shogun-samurai feudal style.