RPG Maker Forums

This is a favourite topic of mine and is something I see get brought up from time to time on various sites, it usually results in some pretty interesting discussions.

There are plenty of games out there that use speed as a mechanic, the most obvious is of course the Sonic series but we also have games like: Freedom Planet, Cloudbuilt, Race the Sun.  It probably goes without saying that most racing games fall under this category too.  Those games are just ones that use it as an obvious mechanic though, with boost controls and ways to speed yourself up using other abilities and power ups being vital to making progress within the games.  

Other games use speed in less obvious ways and may not even use speed as a main, required, mechanic for any of it's modes: Virtually any arena fps e.g. unreal and quake plays at a fast rate but they only become this fast once you reach higher levels of skill, games with a time attack mode, speed based classes (glass cannon archetypes in particular come to mind) in otherwise slow paced games.

  • What games do you feel utilise speed effectively?
  • How did these games accomplish their sense of speed?
  • How important is a sense of speed in a game to you?
  • What are some games that aren't designed to be played speedily but when they are, the games dynamics and flow change completely?
  • In the games you've played, what is your favourite mechanic/ability/power up that relates to control of speed?

Latest Threads

Latest Posts

Latest Profile Posts

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

Forum statistics

Threads
106,017
Messages
1,018,356
Members
137,802
Latest member
rencarbali
Top