- Joined
- Nov 18, 2017
- Messages
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- English
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- RMMV
Howdy!
My question is simple: Is it possible to have a single skill execute multiple skills that the player selects, dynamically?
For the sake of an example, setting a couple definitions for this purpose:
Character reaches arbitrary level and gains "Combo" skill, which lets them activate two skills at the same time.
Player may select Combo and activate Skill 1 and Skill 4 as a single action, executing them in sequence from which they were selected.
This would have use if, say.. Skill 1 upped accuracy for the full round and did a low-damage attack, and then Skill 4 was a high-damage/low-accuracy attack. Skill 1 does damage with an accuracy boost, and grants the accuracy boost to Skill 4 because it all happens in the same combat round.
On the following round, Player may select Combo and activate Skill 2 and Skill 1, in that order. Skill 2 may have an effect to.. Oh, make an attack drain HP from the enemy. Since Skill 2 was activated first, it would apply the drain HP to Skill 1's attack, because both are done in the same combat round.
Is this sort of thing doable with the default assets present in RMMV? And if so, how?
My question is simple: Is it possible to have a single skill execute multiple skills that the player selects, dynamically?
For the sake of an example, setting a couple definitions for this purpose:
- Multi-execute skill can be called "Combo"
- There exists Skill 1, Skill 2, Skill 3, Skill 4
Character reaches arbitrary level and gains "Combo" skill, which lets them activate two skills at the same time.
Player may select Combo and activate Skill 1 and Skill 4 as a single action, executing them in sequence from which they were selected.
This would have use if, say.. Skill 1 upped accuracy for the full round and did a low-damage attack, and then Skill 4 was a high-damage/low-accuracy attack. Skill 1 does damage with an accuracy boost, and grants the accuracy boost to Skill 4 because it all happens in the same combat round.
On the following round, Player may select Combo and activate Skill 2 and Skill 1, in that order. Skill 2 may have an effect to.. Oh, make an attack drain HP from the enemy. Since Skill 2 was activated first, it would apply the drain HP to Skill 1's attack, because both are done in the same combat round.
Is this sort of thing doable with the default assets present in RMMV? And if so, how?

