Use Sv_Actors in the Save Screen

ArkDG

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Can someone help me?

I want to do this:



And I want one more thing. If someone can come up with a metod to create a thumbnail of the actual map with the events in it to put it on the right side of the Info Save Window.
 
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ArkDG

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Hey people, I will bump only this time.... No one knows a way that I can do this?

I plan to share the plugin here as I finalize it. Should be my first public plugin.

And I want one more thing. If someone can come up with a metod to create a thumbnail of the actual map with the events in it to put it on the right side of the Info Save Window.
 
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Jeremy Cannady

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I don't quite understand the question.

Is it you only want it to display the first frame and not animate?
 

ArkDG

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I want to show a pose of the sv_actor, like in the demo picture.

And sorry for my dificult to express my thoughts. English is not my first language.

About it being animated, if it is possible to make the image appear animated, it would be even better.

And the thing about de screenshot thing in the otger side of the same window. I want to know how to do these two things.

Thank you for the reply.
 

ArkDG

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Nobody will help? Really? :/
 

Jeremy Cannady

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Here you go.

 

DataManager.makeSavefileInfo = function() { var info = {}; info.globalId = this._globalId; info.title = $dataSystem.gameTitle; info.characters = $gameParty.charactersForSavefile(); info.faces = $gameParty.facesForSavefile(); info.playtime = $gameSystem.playtimeText(); info.timestamp = Date.now(); info.svactors = $gameSystem.svactorlist(); return info;};Game_System.prototype.svactorlist = function(){ var list = []; var length = $gameParty._actors.length; for(var i =0; i<length; i++){ list.push($gameActors.actor($gameParty._actors)._battlerName) }; return list;};Window_SavefileList.prototype.drawPartyCharacters = function(info, x, y) { if (info.svactors) { for (var i = 0; i < info.svactors.length; i++) { var data = info.svactors; this.drawSVCharacter(data, x + i * 48, y); }; };};Window_Base.prototype.drawSVCharacter = function(name, x, y) { var bitmap = ImageManager.loadSvActor(name); var pw = bitmap.width / 9; var ph = bitmap.height / 6; var sx = 0; var sy = ph; this.contents.blt(bitmap, sx, sy, pw, ph, x-pw, y-ph);};It only works on new save files from the time you activate the plugin.

This does overwrite a few things but that's ok because we are doing a specific script.

What you do with the rest of this code/make your plugin to release is up to you.
 
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Milena

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Hi Jeremy, is there a way so the sv battlers are moving / animated?
 

Jeremy Cannady

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Hi Jeremy, is there a way so the sv battlers are moving / animated?
Of course there is...haven't done it yet.

I just wanted to help this guy real quick and at least make it to where it shows the first frame of the SV Actors.

I can look into it real quick. 
 

Milena

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Of course there is...haven't done it yet.

I just wanted to help this guy real quick and at least make it to where it shows the first frame of the SV Actors.

I can look into it real quick. 
I know its not my thread, but its connected. I would like to ask if you could make a way so they move / become animated. This may come in handy to something I was looking unto. Thanks!
 

Jeremy Cannady

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Update: It is possible to make them animated but would require a decent amount of work considering you can have multiple save files with different characters all on the same screen.

It is not like the battle scene where you have only 4 battle characters to worry about.

Lag could be an issue but since it is only the save file screen I don't see too much of a problem there.

Basically you have to write in an update method into the save file window and have it go through each of the actors in each save file and animate them.

And considering there aren't any actors actually present only the pictures this could be difficult.

Generally the game goes through the list of battle members and updates those(4 members), but on the save file we have no list, unless we create a list of all actors in all files.
 

Milena

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Would it be the same if its in the MenuStatus, instead of the Saved File? Or you can animate it easier in there since you already determine who the members are?
 
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Jeremy Cannady

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No in the status menu it would be easier because you already have the list of actors right there.

Save file is just different.

Although it would be similar in a lot of ways.
 

Milena

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No in the status menu it would be easier because you already have the list of actors right there.

Save file is just different.

Although it would be similar in a lot of ways.
Would you be able to give me a snippet with that? That sounds fun for my project. <3
 

Jeremy Cannady

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I have about 3 scripts on the docket but I will see what I can do.
 

ArkDG

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Here you go.

It only works on new save files from the time you activate the plugin.

This does overwrite a few things but that's ok because we are doing a specific script.

What you do with the rest of this code/make your plugin to release is up to you.
Thank you very much, I'm a happy 'guy' now thanks to your help. :)

I was trying to come with something about this alone, but I was too busy with another thing that I'm trying to implement on my system, and is as complicated as this to me to do:



Thumbnails of the actual map where the player saved. I'm having problems with the way to manage the screenshots (delete the old ones that are nedlessly, so I don't Frick with the hd of the player...)

Ah, and sorry for my poor way to write in english. :p

I'm trying a lot hard to learn this scriptting thing... I will surely study what you did with this snippet, so I can learn more. ^^

And about when you said that  there's the possibility to make the characters to be  animated, I think I told you:

About it being animated, if it is possible to make the image appear animated, it would be even better.
But, anyway, I'm very thankfull for the efort that you expended with me. I really don't need the animated ones that much, this one that you brought is just fine for the appearence I want. But if you release an animated one, I would like to have a look.

Peace.

PS.: If you don't mind, I should put your name in the credits of the plugin.
 
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Jeremy Cannady

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I am back again, I think I have a way to do it, I will play around with it and see if I can get it to work in a simple window. From there I will make it so it is similar to the default code structure of drawing the actors faces, etc.

Edit: I have gotten the sideview battlers to be animated in any window. Anyone still interested in this? It isn't too complicated.
 
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