Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,834
Reaction score
2,346
First Language
English
Primarily Uses
RMMZ
Maybe I'm still a little too noobish and just haven't noticed anyone or anything that uses this yet, but it seems like it could be a powerful feature.  I've watched a ton of YouTube tutorials and such and never heard any of them mention Terrain Tags.  These allow you to assign numbers to specific tiles and retrieve those numbers with an Event command.  I don't really know what to do with it, though.  Maybe with a few examples, it might give me the spark that sends me down a path that I hadn't yet discovered.  So, are there any clever uses for this feature?  Do you use them for anything or can you at least imagine using them for something?


snap.PNG
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
6,114
Reaction score
5,859
First Language
English
Primarily Uses
RMVXA
They're useful for scripting or complex eventing (using other commands like the "Get Location Info" after setting variables equal to the player's Map X and Map Y).


As a couple examples of things you could terrain tags for:

  • Placing them on walkable "holes" of variable size around map and having an event make the player "fall down" the hole (freeze, fade out, dropping sound effect) if they walk on it
  • Creating icy terrain where the player will automatically keep moving in a direction if they walk over the ice, until they're no longer on ice
  • Allowing a player to jump a few tiles using a button, and checking the terrain tags of the destination tile to make sure the jump should be allowed
  • Having sound effects play based on what kind of terrain the player is currently standing on

I usually use Region IDs for this kind of thing instead, but Terrain Tags are a lot more convenient if you're always treating a type of tile the same way (e.g. the "Hole" tile will ALWAYS be used to allow the player to fall down)
 

Latest Threads

Latest Posts

Latest Profile Posts

Ugh, can't decide what to make next!
The Dystopia
ikW0BYF.png
Recently got RPG Maker MZ. A bit slower with my current PC but I will be getting a new one soon.
evening progress; pretty happy where this is at so i'll take the rest of the night to myself =w=
5NJGyKY.png
It would seem learning JS is not a know it all for making plugins. While it has enabled me to understand what I'm looking at, I still have to find the relevant information in the core scripts. This is much harder than learning JS IMO.

Forum statistics

Threads
118,403
Messages
1,115,675
Members
155,343
Latest member
sograyish
Top