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- Apr 6, 2019
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Hi,
I've been playing around with Blender for a couple of weeks and I'd love to integrate renders into an RPG Maker game. However, I am having trouble making the render fit a 48x48 RM map.
I've read with great interest this post by @Amarok https://forums.rpgmakerweb.com/inde...3d-isometric-mapping-pipeline-tutorial.88190/ that explained a Blender to RM pipeline. It answered some questions however I'm still unable to make a 45 degrees top-down scene in Blender fit in RM.
So my question is this: Is there a way of creating a map in Blender that would fit EXACTLY the 48x48 grid in RM?
Here are the steps I've taken:
1- Created an empty map in RM and took note of its size in tiles and pixels (20x11 tiles, 960x760px).
2- Created a scene in Blender using the same number of units (20x11 meters) and I set the resolution 960x760px
3- Created an orthographic camera and set rotation to x45, y0, z0 with a scale of about 20.
And this is the result I get:![2020-12-09 14_47_19-Blender_ [C__Users_tonytank_Desktop_TS DATA_rooms_ground10.blend].png 2020-12-09 14_47_19-Blender_ [C__Users_tonytank_Desktop_TS DATA_rooms_ground10.blend].png](https://forums.rpgmakerweb.com/data/attachments/149/149584-523e947a5f63794d59757311e9fd1a4c.jpg)
As you can see, despite the fact that I used exactly 20x11 tiles and used the same img size as RM, things do not fit at all. There's some space above and under my scene. I also noticed that the grid squares are "squished" in the orthographic view, which might explain the issue.
In short, how can I make sure that a render in Blender fits perfectly the grid and the scale of RM? Thanks!
I've been playing around with Blender for a couple of weeks and I'd love to integrate renders into an RPG Maker game. However, I am having trouble making the render fit a 48x48 RM map.
I've read with great interest this post by @Amarok https://forums.rpgmakerweb.com/inde...3d-isometric-mapping-pipeline-tutorial.88190/ that explained a Blender to RM pipeline. It answered some questions however I'm still unable to make a 45 degrees top-down scene in Blender fit in RM.
So my question is this: Is there a way of creating a map in Blender that would fit EXACTLY the 48x48 grid in RM?
Here are the steps I've taken:
1- Created an empty map in RM and took note of its size in tiles and pixels (20x11 tiles, 960x760px).
2- Created a scene in Blender using the same number of units (20x11 meters) and I set the resolution 960x760px
3- Created an orthographic camera and set rotation to x45, y0, z0 with a scale of about 20.
And this is the result I get:
![2020-12-09 14_47_19-Blender_ [C__Users_tonytank_Desktop_TS DATA_rooms_ground10.blend].png 2020-12-09 14_47_19-Blender_ [C__Users_tonytank_Desktop_TS DATA_rooms_ground10.blend].png](https://forums.rpgmakerweb.com/data/attachments/149/149584-523e947a5f63794d59757311e9fd1a4c.jpg)
As you can see, despite the fact that I used exactly 20x11 tiles and used the same img size as RM, things do not fit at all. There's some space above and under my scene. I also noticed that the grid squares are "squished" in the orthographic view, which might explain the issue.
In short, how can I make sure that a render in Blender fits perfectly the grid and the scale of RM? Thanks!
Last edited:



![2020-12-09 19_33_52-Blender_ [C__Users_tonytank_Desktop_TS DATA_rooms_ground10.blend].png 2020-12-09 19_33_52-Blender_ [C__Users_tonytank_Desktop_TS DATA_rooms_ground10.blend].png](https://forums.rpgmakerweb.com/data/attachments/149/149656-41d2666c604741e95ea930aa7d04f950.jpg)

