The way I map, the player can walk behind walls, roofs, cliffs etc. This is done using star settings on the tile. For tiles that would normally be auto tiles, I'm using a B-E version for these occasions in MV.
However, it means that if the player walks behind a wall, they can continue down and show up on the rest of the wall or ceiling or whatever, just like providing a ladder does from the front.
In Ace I used NeonBlack's Terrain Tags script which used a region (19, as it happens) to prevent that. It made a tile impassable in all circumstances. What I would like, if it is possible, is a plug in which simply provides that one feature i.e. a region which if used always makes that tile impassable.
Thank you.
However, it means that if the player walks behind a wall, they can continue down and show up on the rest of the wall or ceiling or whatever, just like providing a ladder does from the front.
In Ace I used NeonBlack's Terrain Tags script which used a region (19, as it happens) to prevent that. It made a tile impassable in all circumstances. What I would like, if it is possible, is a plug in which simply provides that one feature i.e. a region which if used always makes that tile impassable.
Thank you.

