- Joined
- Oct 28, 2015
- Messages
- 848
- Reaction score
- 944
- First Language
- German
Hi everyone!
Yes I DO know that a feature like that exists by default in the RPG maker. But not 100% how I want it.
I would like a plugin that does the following:
So like I said, you theoretical could do this with out a plugin.
BUT that would be a hassle to do.
You would need to make a conditional branch for each and every item you have to check if that is the item that was used and then decease the amount of it...
And I mean, I didn't really start making the game, just maps and some basic items, and I already have 200 something items! If I had to to that for EVERY item.... OH GOD.
So please help my lazy self ><
Yes I DO know that a feature like that exists by default in the RPG maker. But not 100% how I want it.
I would like a plugin that does the following:
- Call the WHOLE item menu, not just key item or general item or so on.
- Restrict some items from being used ( eg quest items, items that the event does not want)
- Once the item was chosen , decrease the item . So if I give the kitty any kind of fish, it automatically gets subtracted from all the fish I have.
- Have different reactions depending on what item you used.
So like I said, you theoretical could do this with out a plugin.
BUT that would be a hassle to do.
You would need to make a conditional branch for each and every item you have to check if that is the item that was used and then decease the amount of it...
And I mean, I didn't really start making the game, just maps and some basic items, and I already have 200 something items! If I had to to that for EVERY item.... OH GOD.
So please help my lazy self ><

