Hey everyone! Is there a script or a way to replace a gauge (like magic) with a damage/used based graphic? Sort of like with Zelda-style hearts, but in this case, I would like it to be for MP and possibly for TP. Example of Health in Zelda: Spoiler: Example: The basic system would be like this: You would have a row of "counters", which can be increased by an item in-game and the amount you start with can be set (Zelda starts with 3). Upon use/damage, your counter would be replaced with a graphic of an empty counter or a half counter, based on damage/use. I've seen many a request for Zelda-like hearts, but not many for any other actor-based factors... An example of what I would be using for MP would be like the crystals here: https://spritemight.deviantart.com/art/HUDs-Segment-Life-MP-Bars-INDEX-588138013 (thank you, SpriteMight for the lovely resource/inspiration!!) I would also not be using an ABS. I'd be using a side-view battle system. Thanks in advance!