- Joined
- Nov 5, 2018
- Messages
- 399
- Reaction score
- 221
- First Language
- English
- Primarily Uses
- RMMV
I'm working on a map at the moment where I'd like to have a leader event that when battled has a passive state that increases various parameters based on the number of other enemy events that are active on the map.
ie. 5 enemies on map 40% stat boost
4 enemies on map 30% stat boost
and so
Ideally I'd have these set up using custom note tags within the passive state, but I can't seem to find anything that will let me use longer evaluations. Yanfly's Base Parameter Control offer's a one line note tag for adjusting parameter rate but I feel this is probably going to be quite restrictive. Does anyone know of any plugin that would allow me to evaluate larger code using state notetags?
If anyone's got a suggestion on how I might go about this alternatively I'd be glad to hear it.
Note: There's potential I may be using up to 15 other enemy events. I'd like to avoid having to make 15 different states.
ie. 5 enemies on map 40% stat boost
4 enemies on map 30% stat boost
and so
Ideally I'd have these set up using custom note tags within the passive state, but I can't seem to find anything that will let me use longer evaluations. Yanfly's Base Parameter Control offer's a one line note tag for adjusting parameter rate but I feel this is probably going to be quite restrictive. Does anyone know of any plugin that would allow me to evaluate larger code using state notetags?
If anyone's got a suggestion on how I might go about this alternatively I'd be glad to hear it.
Note: There's potential I may be using up to 15 other enemy events. I'd like to avoid having to make 15 different states.

