- Joined
- Oct 21, 2017
- Messages
- 34
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
Hello. Can someone tell me if this is possible? I have cutscenes, choices, busts, and affinities with my game.
Cutscenes - A scene with motion outside the normal Tilesets.
Choices - A multiple choice scenario where you choose one of the choices that appear on screen. Usually with dialogue queries.
Busts - An upper body shot of a character, as seen as in modern games. Usually used in conjunction with dialogues.
Affinities - How much the character likes or dislikes you. Usually used for romance in games (However, for my game, I'm using it for special endings.)
My cutscenes are intricate animations, similar to but much more crisp in quality and fps than Pokemon. They utilize non-pixels, but rather vector graphics (Possibly, depends on budget)
Choices can include one or more sets of selections.
Busts are simply that, a picture that includes the bottom up. However, in my game, the full body, including legs and feet is seen. This is for special unique leg expressions.
Affinities are used in conjunction with dialogues, when you say something, you may or may not raise the affinity of one of the main six or another character.
Example:
Captain of the Royal Guard: <AVATAR NAME>, are you ready for battle?
Choice 1: No.
Choice 2: Yes.
Choice 1:
Captain of the Royal Guard: This is no time for games! Prepare for battle!
Captain Rio Affinity: -1 (Temporary)
[Initiate Tutorial Battles]
Choice 2:
Captain of the Royal Guard: Good. Prepare for battle!
Captain Rio Affinity: +1 (Temporary)
[Initiate Tutorial Battles]
Are all of these possible?
Cutscenes - A scene with motion outside the normal Tilesets.
Choices - A multiple choice scenario where you choose one of the choices that appear on screen. Usually with dialogue queries.
Busts - An upper body shot of a character, as seen as in modern games. Usually used in conjunction with dialogues.
Affinities - How much the character likes or dislikes you. Usually used for romance in games (However, for my game, I'm using it for special endings.)
My cutscenes are intricate animations, similar to but much more crisp in quality and fps than Pokemon. They utilize non-pixels, but rather vector graphics (Possibly, depends on budget)
Choices can include one or more sets of selections.
Busts are simply that, a picture that includes the bottom up. However, in my game, the full body, including legs and feet is seen. This is for special unique leg expressions.
Affinities are used in conjunction with dialogues, when you say something, you may or may not raise the affinity of one of the main six or another character.
Example:
Captain of the Royal Guard: <AVATAR NAME>, are you ready for battle?
Choice 1: No.
Choice 2: Yes.
Choice 1:
Captain of the Royal Guard: This is no time for games! Prepare for battle!
Captain Rio Affinity: -1 (Temporary)
[Initiate Tutorial Battles]
Choice 2:
Captain of the Royal Guard: Good. Prepare for battle!
Captain Rio Affinity: +1 (Temporary)
[Initiate Tutorial Battles]
Are all of these possible?

