Hi all, I don't know if there is a clean way to do this, but I'm wondering if those with more graphic skill and knowledge could answer for me or anyone else who thought of this. I personally enjoy working with retro tilesets in the 8 bit style (similar to early dragonquest or final fantasy games for NES), but I'm unsatisfied with the various options for character generation in this style. What I would like to do is use the vx ace character generator to make a sprite sheet, and then use gimp to somehow convert that sheet into a graphic style that is compatible with 8-bit tiles. I know a little bit about gimp but not an expert - I've tried things like posterizing, lowering the color index, using blur/distort filters....I was wondering if anyone skilled with graphics either knows or could come up with a good process for this, that I can easily follow. Much appreciated if possible! Thank you in advance.