Goddiga

Veteran
Veteran
Joined
Oct 3, 2015
Messages
61
Reaction score
10
First Language
Thai
Primarily Uses
RMMV
Hello! I was trying to make the cursor move by itself using "Input._currentState.dir". But, I've stumbled upon some problem.

Ex. When I use "Input._currentState.down = true", the cursor will keep going down on its own only when I pressed Down button. Nothing happened when I pressed Up. I want the cursor to insist on moving down even when I pressed Up button.

And this command seems to have a limit in which it cannot repeat the move to go up and down forever. It will go only one direction. Like, if it goes down, it will stay at the bottom and it won't repeat from the top.

If anyone has any ideas how to do this, please share it with me. Thank you!
 

Fornoreason1000

Black Sheep
Veteran
Joined
Mar 1, 2014
Messages
206
Reaction score
98
First Language
English
Primarily Uses
RMMV
Hi, Now im assuming you want to select something with in a Window.

each window that Inherits from Window_Selectable has a private property called _index and a function called Select( )
_index is what tells the window cursor where it needs to be. the WindowClass waits for you to press up,down et.c before modifying _index via Select()

Code:
Window_Selectable.prototype.processCursorMove = function() {
    if (this.isCursorMovable()) {
        var lastIndex = this.index();
        if (Input.isRepeated('down')) {
            this.cursorDown(Input.isTriggered('down'));
        }
        if (Input.isRepeated('up')) {
            this.cursorUp(Input.isTriggered('up'));
        }
        if (Input.isRepeated('right')) {
            this.cursorRight(Input.isTriggered('right'));
        }
        if (Input.isRepeated('left')) {
            this.cursorLeft(Input.isTriggered('left'));
        }
        if (!this.isHandled('pagedown') && Input.isTriggered('pagedown')) {
            this.cursorPagedown();
        }
        if (!this.isHandled('pageup') && Input.isTriggered('pageup')) {
            this.cursorPageup();
        }
        if (this.index() !== lastIndex) {
            SoundManager.playCursor();
        }
    }
};
and this is all CursorUp Does.


Code:
Window_Selectable.prototype.cursorUp = function(wrap) {
    var index = this.index();
    var maxItems = this.maxItems();
    var maxCols = this.maxCols();
    if (index >= maxCols || (wrap && maxCols === 1)) {
        this.select((index - maxCols + maxItems) % maxItems);
    }
};
and this is what Select Does

Code:
Window_Selectable.prototype.select = function(index) {
    this._index = index;
    this._stayCount = 0;
    this.ensureCursorVisible();
    this.updateCursor();
    this.callUpdateHelp();
};

so i think the solution to your problem is to ditch trying to control Input, and instead directly control the window you want using this information.

here is my Pseudo Code example for forcing a window to select the third item if it exist

Code:
var window = SceneManager._scene.menuCommandWindow; //anything to get your window
window.waitFrames = window.waitFrames || 20;
var destinationIndex = 3;

//this part will call everyframe so a For loop will not work, we also should wait for 20 frames
if (window.waitFrames == 0) {
    if (window._index < destinationIndex) {
        window.cursorDown(); //moves + 1 down -1 for up
        window.waitFrames = 20;
    }
    if (window._index > destinationIndex) {
        window.cursorUp(); //moves + 1 down -1 for up
        window.waitFrames = 20;
    }
    if (window._index == destinationIndex) {
        window.cursorOk();   //Press Okay
        window.waitFrames = 20;
    }

}
window.waitFrames--;

if i were you though, id write up a designated function for forcing windows to make cursor Moves, have them update them when a Windows has forced inputs. have some way of queuing up forced cursor Moves so you can literately jump scene to scene without having to reprogram everything.

just a reminder as well that events do not run at all until you exit the menu after calling Open Menu Screen :)

hope it helps :)
 
Last edited:

Latest Threads

Latest Posts

Latest Profile Posts

Currently at beginner level, checking tutorials on YT and Skillshare
If you like my music I'm open for commissions. You can also visit my website by clicking here to know more about my work.
I know it can be a little confusing with all the advent calendars and time zones, but make sure Starbird, GalacticGod, WaywardMartian and Guardinthena get all the love they deserve fot their hard work! ;3
*it's getting better all the time* tenacious determination (got bills to pay) and doing PT for this gimpy hand - I'm improving quite a bit. :rock-left::troll::rock-right: Had to resign from my fav Lead Security Analyst job because I couldn't type to keep pace ;_; however, Big N kept me on, so finishing my contracts with them. :D
I was playing with ChatGPT-3 and I feels like did some crime with this...

1670127825626.png

Forum statistics

Threads
127,024
Messages
1,183,295
Members
166,897
Latest member
yeonanha
Top