He got the 1500$ because at indiegogo you get wathever people have pledged to you. Also, I have seen rpg maker projects get way more than 1500$ tooYou are correct sir! If he made the mistake of asking that much I'm sure there were other mistakes as well. To many not successful projects to read them all.
Although it is not necessarily the case that asking for over $1500 was a mistake.You are correct sir! If he made the mistake of asking that much I'm sure there were other mistakes as well. To many not successful projects to read them all.
Ah I do wish you the best of luck, it seems you have a good idea of what you are wanting so I look forward to seeing your project on kickstarter. However it is a VERY easy task to get a game on there as they do not always do a good job of screening things, I remember a game that said"This is Bob, he does something." And the project pic is just a boggle head toy! So GETTING your game on there is easy, getting it funded is a very differnt story. Seeing as how you actually have a game to show off I'm sure it will get funded easy.My game has been accepted on KickstarterI understand this is no easy task to accomplish and I'm still finalizing my project before I publish the page. I want to ensure backers fully understand what they are supporting, and are equally excited about my game as I am. I shall be creating another video especially for this reason tomorrow evening as it's time for bed lol...It will be much better quality than the one I currently have uploaded and I hope it will give me an extra edge in achieving my goal!!
Wish me luck!![]()
I agree completely. The free marketing and exposure is fantastic, and the funds raised can be used to customise and polish off your RPGM game. If anything, it's a gateway to better things, if you're serious about getting into this industry; a way to get noticed (if your idea DOES have merit, as you said).Well, I think Kickstarter is becoming more and more like a preordering site (at from what I have seen in the pen and paper markets for games). I don't think it's wrong to use crowdfunding because it can be used as an additional marketing tool. If nothing else, the Kickstarter can be used as a gauge to see if your idea has any merit.
This is very true but it goes even beyond cost, but also the idea of the game and if it appeals to the individual. I recently saw a successful KS for a VXACE project that asked for 2k that got funded to 2,700 and it was a very basic styled RM game. But the concept and footage was there. If you can convey your idea in a way that really makes it appealing, you're essentially being a good advertiser / salesman.You can't make assumptions like that. Just because YOU know how much it takes to make them (which isn't really true anyway, because not every game or every developer is the same) and YOU wouldn't fund it, doesn't mean "PEOPLE" are the same. There are MANY reasons why a project might or might not reach its funding goal. It's incredibly unlikely that you can narrow it down to just one thing - especially when you haven't even checked it out to see what it's like.