- Dec 22, 2019
- Reaction score
- First Language
- Primarily Uses
Keep in mind, while those are indie games, they aren't RM games. Not that I'm saying we should set the bar lower for ourselves, but just realize a stigma against RPG Maker does exist unfortunately.
I don't think it's the issue with RM as an engine, but rather, the inflexibility of RM as an engine keeping indie developers with higher budget away.
Most of the time players don't care about the engine. But they will care if a game has weird collision detections, outdated game mechanics, janky controls, the lack of frames in animations and performance issues.
Unfortunately with how RM works it's really, really difficult to fix these, hence the stigma. A developer with higher budget aiming for a higher quality game would probably just use a different engine.
Hyper light drifter is made with game maker studio, which advertise it self as "engine for hobbiest" like RM. But I've never heard anyone who said "oh Im not interested in this game because it's done in game maker". But that game did achieved smooth action game experience and pretty graphics, which is it's biggest selling point.