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A search of the MV forum didn't find any topics addressing this... so hopefully I'm not duplicating something that has already been discussed...

I'm experimenting with damage calculations for the basic attack skill for my first non-test project in MV. At some point I decided to experiment utilizing level in the calculations. In doing so I discovered a bit of an oddity.

If I use b.level, it will use the highest level of any actor in the party.

If I use a.level, it will use the current combatant's level unless it is a monster. If it is a monster, it will use the highest level of any actor currently in the party.

Now this is interesting to note as it, in some way, allows monsters to grow with the party.

But in other ways it's annoying as there is no way to set a monster's level if you don't want this to apply to them.

Anyway. I might have to make a "attack" skill that is specifically for monsters and only have PCs use the basic attack skill if I want to impliment level in the damage calculation.

So, I suppose I solved my own problem during the time it took me to get comfortable posting to the forum... but maybe this is an opportunity to discuss the implications of this?

(Also, I wish the Yanfly Core Engine allowed me to change monster stats with <stat: variable> instead of only defined integers. Then I could have an enemy's hp change based on the party's level, etc.)

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