Instead of having Ice I II III IV V etc, I'm considering relying on levels placed directly in the damage formulas. But It feels a bit stiff when I have something like: a.level * 15 + a.mat * 4.2 - b.mdf - 3.8. The level part is of concern to me because of how it would multiply on its own. I was trying to think of a good way to help control this multiple, or rather, chop it down a little. Could I do something like: a.level * 15 - 7? Meaning after it calculates a level 10 character using the spell for 150 damage, it takes away 7 points or something? What about dividing? What are some good ways for controlling the multiplier for formulas? Don't worry about the .mat-mdf part, I can work that all out without much issue. What leveling checks can you suggest?