Mode-7 will only suitable for worldmap I guess. To tell that the world is vast
Yeah, easily used for this, and towns pop up (if setup) so it makes it even more obvious where a town/location is. I was hoping to make towns a wee bit more dynamic, there is H-MODE7 but i have no idea how to operate that, and i don't feel like hurdling that as of yet. There is also the Isometric system, which is pretty cool. but i have another game for that.
I'd like to use Mode-7 for a Mario Kart or F-ZERO like section of an RPG.
Like, an F-ZERO RPG is something I've considered. Or an F-ZERO inspired original RPG. But it wouldn't be right without some intense, high-speed Mode 7 racing!
yeah, imagine it being a horse racing mini game; If you win you get prizes. It would most likely be a timed game. You would make your map like track, put a whole bunch of below character events that when touched would increase the timer; (of course the timer is only visual. so you have to know your timers) and if the players make it in time, they get whatever it is you want them to get. Heck, it could be used as an ingame story event. Getout before it explodes on this motorbike!
EDIT:
I was thinking for the predictable Camping system. because it is on the world map should use mode-7 on a lower angle and it makes use of the idea i had.
