using more than 2 iconsets

Rishabh Varshney

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Those there is any way to use more than 2 iconsets.

for example i want to make a cake item but the icon is on anothe iconsets we use common event on the common event we make a script call in script call we write something like this "iconsets2,48"

In the place of iconset2 we use any iconsets like iconsets3,4,5,6 if no so it shows only the iconset which name iconsets.48 is the icon in which we can see where the icon we want is in which num and put it for example i want to make a icon of pizza which in iconset3 on the 58 place so i put it like "iconsets3,58"

Thanks for any kind of help...
 

GrandmaDeb

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If I am not mistaken, there is no limit to the size of iconsets.


They have to be the right size width-wise, but can be any height.


So you wouldn't need two sets. Just append one set at the end of the other.


Does that help?


(from the help file)


"Icons (Graphics/System/IconSet.png)


A file containing icon images for displaying next to skill and item names.


Arrange icons (each a 24 × 24 image) in rows of sixteen and include as many rows as necessary."
 
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Alexander Amnell

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You can splice iconsets together, their width is set and has to remain the same, however the length can be pretty much as much as you want it to be. (though if you make it to big it will cause lag within the editor and possibly the game as well whenever the set is referenced.) All you'd need is a basic editing program like paint.net with the plugin to allow grids, then use said grid to place the icons lined up correctly underneath the originals. Be sure to record somewhere all of the sources of said icons, as when you combine bits and pieces of different sets it gets really easy to forget who made what at times with them all combined together.
 

Tsukihime

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Yes, you can use this script to specify which iconset an icon should be pulled from.


http://www.himeworks.com/2013/03/25/custom-icon-sheets/

If I am not mistaken, there is no limit to the size of iconsets.


They have to be the right size width-wise, but can be any height.


So you wouldn't need two sets. Just append one set at the end of the other.


Does that help?
RM has a bad habit of loading the entire iconset image when you try to click on a particular tab that uses icons. If you're using a large enough iconset, you will potentially experience terrible lag, to the point where you don't even want to use the database editor anymore.


There's a popular set with I think more than 10000 icons, and that thing makes you wait 5 seconds in between each tab click.
 
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Zoltor

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Yes, you can use this script to specify which iconset an icon should be pulled from.

http://www.himeworks.com/2013/03/25/custom-icon-sheets/

RM has a bad habit of loading the entire iconset image when you try to click on a particular tab that uses icons. If you're using a large enough iconset, you will potentially experience terrible lag, to the point where you don't even want to use the database editor anymore.

There's a popular set with I think more than 10000 icons, and that thing makes you wait 5 seconds in between each tab click.
That's a cool script, do you know if It's compatible with Yanfly's message script(specifically the draw icon text code, how would that work)?
 
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Tsukihime

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You wouldn't be able to specify which icon sheet to draw from using yanfly's script because yanfly's script does not know anything about custom icon sheets and therefore does not provide a way to do it.

You can of course add a new message code that knows how to use it.
 

Zoltor

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You wouldn't be able to specify which icon sheet to draw from using yanfly's script because yanfly's script does not know anything about custom icon sheets and therefore does not provide a way to do it.

You can of course add a new message code that knows how to use it.
Oh ok, and yea that's true.
 
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Rishabh Varshney

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I got an error while using the script : Script 'Custom Icon Sheets' line 171 : NoMethodError occurred

                                                          undefined method `+' for nil:NilClass    
 

Tsukihime

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You need to explain how you are using the script.
 

Rishabh Varshney

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as i seen in the page there is something like <icon: name index>

   

 Where

   `name` is the exact filename of the icon index, without extensions

   `index` is the index of the icon in the specified file.

so i put it in the note tag <icon: asdf 2>

where asdf is the name of icon sets and 2 is index

without saving changes in notetag it work fine but when i put this in note tag i got the error.
 

Tsukihime

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Did you do anything else besides adding note-tags?
 

Rishabh Varshney

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no i does not do anything before note tags i only copy the script from the site and paste it in the script editorpagal
 

Tsukihime

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That's where the problem is. You need to configure the script as described in the usage instructions.
 

Tsukihime

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No, can you read it first and then tell me where you are having problems?
 

Tsukihime

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Does your script look like this?


 
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