using mp to add extra effects/damage to a skill

Oddball

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just curious what this would be like and if its an interesting use of mp
 

Kino

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It's an interesting mechanic; you can use it to allow strategic use of your mp in game. Of course, the trade off would be less mp for other things, kind of like turning someone into a berserker for a couple turns by sapping their mp.
 

Oddball

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yes. Although in my opinion the trade off is a plus because it can create meaningfull choices and strategic gameplay


espeacilly if mp regenerates over time in battle
 
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Wavelength

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If MP is also the resource used for casting skills in the first place, it becomes a very weird mechanic because you have one resource trying to gate two entirely separate things at once (extra effects and skill use).  I've never seen this implemented effectively, except for games like Race for the Galaxy where you are making an either/or decision with your cards (which are the resource).


However, this could be a good mechanic for warrior-type characters that don't use MP as the resource for skill use.
 

Oddball

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what about a system were there are two skill resources and as mp regenerates you can use the other. like a fatuige mechanic. i also should have said that in the beginning


edit: actually, i think if i use this it will be for my spellblades physical attacks
 
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