Using MP universally, or strictly for magic skills

Prescott

argggghhh
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I use SP for Skill Points and call it good. Makes things a lot more simple.
 

empresskiova

Untitled Project1
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I’m using it for Fatigue in my current project. Spells don’t cost Magic, they just drain casters heavily to use them. They’ll have to use a Wait command to restore Fatigue. Regular attacks and non-magics also drain Fatigue. And gear increases Encumbrance, further lowering Fatigue each turn. Fortunately, its easily recovered. Generally able to heal 45/100 from Wait, Food items heal around 65/100 and Fatigue Potions heal 100% while making cutting Encumbrance by 50, well beyond how much Encumbrance you can actually get.
 

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A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

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