Using MV's SV Battlers in VX Ace?

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DiscordMelody

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So I'm preparing for a game that I will be making in the future. I own BOTH VX Ace and MV. I really like MV but it just lacks the resources I need. The only thing that appeals to me alot is the SV Battlers and the generator.

So I was considering about making my game in VX Ace and use MV's SV battlers and TV Sprites. But I'm not sure which SideView Battle System would work in VX Ace for these particular SV Battlers. Does anyone have any suggestions at least?
And I also know I have to resize the sprites to 32×32 but what about the SV Battlers?

I'm not sure if anyone has tried this, but there's no harm in asking. :) Thanks in advance.
 

bgillisp

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The SV Battlers were designed specifically for MV, and are not designed for any script out there. You would need someone to write a custom script to use them in ACE, and it would cost money (over $100 probably, as it is a battle system edit and not easy).
 

Guiguimu

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Kes

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Galv's script will most definitely not work with MV battlers. It is written to work with Holder-style battlers, i.e. 4 columns and 14 rows. Each row contains one pose. MV is 9 columns and 6 rows. Each row contains 3 poses. Holder sprites have 4 frames of animation, MV has 3. The poses are in a different order. One pose in Holder-style (Intro Pose) does not exist in MV. And so on and so forth.

The only way you could use MV SV animated battlers in Ace is to massively edit them. You would have to create the 4th frame of animation, select the nearest poses to those of Holder-style and create a new sprite sheet that could work in Ace. It is possible that a number of them would have to be re-sized as many of the non-RTP battlers available are too big for Ace. It is a lot of work, multiplied by the number of enemies you have, but it can be done.
 

Guiguimu

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Yeah, that's what I am saying. He would have to edit them to fit in, and besides, Galv's script can be customized to have different numbers of frames and rows. I currently have one with 18 rows and 8 columns. I just suggested that he could use holder sprite sheet as a guide, not removing the credits below. Creating a sprite sheet from scratch is not hard either. He simple would have to multiplicate the frames, which are 3 by 96 (ex. holder sprites but it can be other size, at least I have done it and worked) and all the rows he wants to use plus one more by the same number. It's hard but with a little edition it will work just fine. I have done it XD (not with mv battlers, but with other larger sprites).
 

DiscordMelody

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(I'm a she lol)
But I get what you are saying!
I think I should at least try your method and see what happens! :)
Thank you all for your input! :)
 

Guiguimu

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Ups... Really sorry! I know the felling of being treated like a man when we are in fact, girls XD
I'm glad to help and if you need some help, just ask!
 

DiscordMelody

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Yeah, it's okay! XD

Now that you mentioned it, are there any other scripts that work with the Holder Battle Sprites? :)
 

Guiguimu

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DiscordMelody

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Thank you for the links! This will help me choose which script is best for me!
Oh thank you so much for being helpful~ :)
 

Guiguimu

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No problem at all, I'm really glad I could help you!
(btw, you should ask to close the thread if you have found what you needed!)
Have fun in your projects!
 

Andar

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[closed]IgnoreMe[/closed]
 
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