- Joined
- Oct 3, 2015
- Messages
- 707
- Reaction score
- 198
- First Language
- Russian
- Primarily Uses
- RMMV
Has anyone heard of this? It helps me with my different coding projects. It is an AI language model. Here are some things I have asked it now:
"How do I put an RPG maker mv custom animation on the battle screen? If I have a monster catching rpg game, how can I make the pokeball animation catch the monster?"
"
To add a custom animation to the battle screen in RPG Maker MV, you can follow these steps:
"Can you aid me in developing RPG Maker MV plugins created via JavaScript?"
"
Yes, I can help you develop RPG Maker MV plugins using JavaScript. Here are the steps we can follow:
What do you guys think? Maybe this isn't so good for real experts but for those learning and wanting help and to improve, I think this will be helpful. I think this can really help in plugin development.
"How do I put an RPG maker mv custom animation on the battle screen? If I have a monster catching rpg game, how can I make the pokeball animation catch the monster?"
"
To add a custom animation to the battle screen in RPG Maker MV, you can follow these steps:
- Create your custom animation using RPG Maker MV's built-in animation editor or an external program like Adobe Photoshop or GIMP.
- Once your animation is ready, save it as a sprite sheet in PNG format with transparent background. The sprite sheet should have a size that is a power of two (e.g. 128x128, 256x256, 512x512, etc.) to ensure compatibility with RPG Maker MV.
- Import the sprite sheet into RPG Maker MV by selecting "Database" from the main menu and then selecting "Animations". Click on "New" to create a new animation and then click on "Import" to select the sprite sheet you just created.
- Set up the animation by defining its properties such as its name, speed, sound effect, and other details. You can also specify the animation's target, scope, and effects.
- Use the "Show Animation" command in your event to display the animation on the battle screen. You can place this command in your skill or item's effects, or in a common event that triggers when a monster is caught.
"Can you aid me in developing RPG Maker MV plugins created via JavaScript?"
"
Yes, I can help you develop RPG Maker MV plugins using JavaScript. Here are the steps we can follow:
- Define the plugin scope and purpose: First, we need to determine what the plugin will do and what features it will provide. This will help us create a clear vision for the plugin and guide our development process.
- Set up the development environment: We need to set up a development environment for creating the plugin. We can use any text editor or integrated development environment (IDE) that supports JavaScript development. We can also use RPG Maker MV's built-in script editor to write and test the plugin.
- Write the plugin code: We will use JavaScript to write the plugin code, following RPG Maker MV's plugin structure. The code will be organized into different modules that correspond to different parts of the plugin's functionality. We will also use RPG Maker MV's plugin API to interact with the game engine and modify its behavior.
- Test the plugin: Once we have written the plugin code, we will need to test it thoroughly to ensure it works as expected. We can use RPG Maker MV's test play feature to run the game and test the plugin in action.
- Publish the plugin: After testing the plugin, we can publish it to the RPG Maker MV community for others to use. We will need to create documentation for the plugin, including installation instructions, usage instructions, and any other relevant information.
What do you guys think? Maybe this isn't so good for real experts but for those learning and wanting help and to improve, I think this will be helpful. I think this can really help in plugin development.