- Joined
- Sep 28, 2017
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- 42
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- RMMV
As above, i am running orange time for my game that will include a day to day system and growing crops.
I have tried to think up some way of setting up variables and common events to work out how to do my crops.
I could easily do the parallel process with a "wait" command but that's not how i want it.
I want to be able to have it with say crop X take 3 days to grow, so it tracks the passage of 3 days (if its been watered.)
Then its ready to harvest.
I'm still relatively new to MV and have not used one since the hayday of 2000/2003 so my skills are out of date,
I also have not really strayed until now from the basic JRPG formula.
Any and all help will be greatly appreciated.
I have tried to think up some way of setting up variables and common events to work out how to do my crops.
I could easily do the parallel process with a "wait" command but that's not how i want it.
I want to be able to have it with say crop X take 3 days to grow, so it tracks the passage of 3 days (if its been watered.)
Then its ready to harvest.
I'm still relatively new to MV and have not used one since the hayday of 2000/2003 so my skills are out of date,
I also have not really strayed until now from the basic JRPG formula.
Any and all help will be greatly appreciated.

