Using Orange time, how to: Grow crops based on days passed.

KingTentacleAU

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As above, i am running orange time for my game that will include a day to day system and growing crops.

I have tried to think up some way of setting up variables and common events to work out how to do my crops.
I could easily do the parallel process with a "wait" command but that's not how i want it.

I want to be able to have it with say crop X take 3 days to grow, so it tracks the passage of 3 days (if its been watered.)
Then its ready to harvest.

I'm still relatively new to MV and have not used one since the hayday of 2000/2003 so my skills are out of date,
I also have not really strayed until now from the basic JRPG formula.

Any and all help will be greatly appreciated.
 

Andar

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One way to do this needs a selfvariable Plugin. Use the self-variable to store the day when the crop was planted, and compare the differences to the current day to decide what needs to be done.

If you have only a limited number of farm plots you might get away with assigning specific variables to them instead of using selfvariables.
 
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KingTentacleAU

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One way to do this needs a selfvariable Plugin. Use the self-variable to store the day Ehen the crop was planted, and compare the differences to the current day to decide what needs to be done.

If you have only a limited number of farm plots you might get away with assigning specific variables to them instead of using selfvariables.
Yea i was going to be doing limit plots, ill have a look at the plugins you suggested, is there one you would recommend?
 

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