Using pixi-particles in MV

Tsukihime

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I found this library for creating particle effects


https://github.com/CloudKidStudio/PixiParticles


I tried some of the examples and it looks pretty simple.


However, when I tried it in MV, nothing shows.


I have verified that it works with pixi 2.2.9, so I don't think it's a pixi issue.


Has anyone tried this library in MV?


Here is the code I'm using


https://gist.github.com/HimeWorks/e4fbda0d1d2f564f0085


All I do is create an emitter on the map so that I should see some images randomly being displayed on the map.
 

Iavra

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I found this a while ago, but read somewhere, that it's subpar when compared to Proton (http://www.a-jie.cn/proton/). Sadly, Proton has a few incompatibilities with PIXI (minor) and MV (major), so i'm currently working on my own version. I should be able to publish a first demo version this weekend, once i've implemented collision (with other particles and primitives), which is currently the only feature left.
 

Tsukihime

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What criteria is used when determining how good a particle engine is?
 

Iavra

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I didn't actually test PIXI Particles, since i only read about it, but for me:


- Performance (most important)


- Flexibility/Options


- Integration into MV (Integrate into the update mechanism, instead of working with real time, like Proton usually does, and the option to easily add emitters to a scene).
 

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