- Joined
- Mar 30, 2013
- Messages
- 561
- Reaction score
- 81
- First Language
- English
- Primarily Uses
In many games that I've played, you have the option to romance other characters. (For example, Harvest Moon.) I've also seen games where you have other characters who will eventually "get with" the romance candidate if you don't get with them first. Since I'm making a game kind of like this, I was wondering whether to put in these rival romances or not (and how to program them, yikes).
A negative that I can think of happening is that the time limit (as looong as it is) might scare some people off from romancing characters (which is one of the key features of the game since there's so much you can do when you have a partner). But of course I'd have other options too, without a rival love interest (so the player has a Plan B when they fail to get their preferred choice). On the second hand it would be pretty interesting for the game, and for those who like the challenge, the negative thing may not be so negative.
What do you guys think?
A negative that I can think of happening is that the time limit (as looong as it is) might scare some people off from romancing characters (which is one of the key features of the game since there's so much you can do when you have a partner). But of course I'd have other options too, without a rival love interest (so the player has a Plan B when they fail to get their preferred choice). On the second hand it would be pretty interesting for the game, and for those who like the challenge, the negative thing may not be so negative.
What do you guys think?
