- Joined
- Feb 26, 2014
- Messages
- 19
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- 3
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- English
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- RMMZ
The core reasoning for wanting to use script is to include more keyboard inputs than the limited selection the editor has. As someone with 0 programming knowledge, I took a look at the .js file for Common Events & tried to replicate that event via the script function.
Is it not possible to recreate the programming like that?
The "q" is already recorded to the q keystroke and have verified that the game does recognize it via Cae_KeyboardInputs's plugin.
Is it not possible to recreate the programming like that?
The "q" is already recorded to the q keystroke and have verified that the game does recognize it via Cae_KeyboardInputs's plugin.


