djDarkX

Retro & Remastered Music Guru
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So, I've searched everywhere and have not been able to find an answer...probably because no one has really done this before thus it's a really niche use case. Still, the problem I'm having is calling the SFont I'm using in HUD Maker to make a custom battle menu with SFonts instead of the GameFont or other TTF/OTF fonts.

I'm using, obviously, SumRndmDde's HUD Maker (Super Tools Engine required) and Victor Sant's SFont MV script. I need to know the best way to call the SFont in HUD Maker. If anyone has a clue how this can work, please let me know. I tried for about an hour trying to get it right and another hour looking all over Google to see if anyone had posted anything like this, with no luck. Thanks!
 

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A them/they in a forest... a still for the game I'm working on.
Making a blue-magic-heavy game is very fun but there's a lot of extra hassle as well. Balancing skills for both enemy and player usage isn't easy.
BTW everyone on staff who made the forum jump, thank-you! This time I am not panicked and lost all rounds.
I'm not searching for bugs, just pleasant surprises, for now on ^^
Been a while since I've been here, whoops. My computer's been acting really stupid so I wasn't able to work on my projects, but the good news is I've got a new one, meaning I can get back to work. And I've got a nice idea in mind, I'll just need to find some good scripts for the Aesthetic.

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