Using SFonts in HUD Maker

djDarkX

Retro & Remastered Music Guru
Veteran
Joined
Jan 17, 2013
Messages
2,699
Reaction score
1,889
First Language
Music
Primarily Uses
RMMV
So, I've searched everywhere and have not been able to find an answer...probably because no one has really done this before thus it's a really niche use case. Still, the problem I'm having is calling the SFont I'm using in HUD Maker to make a custom battle menu with SFonts instead of the GameFont or other TTF/OTF fonts.

I'm using, obviously, SumRndmDde's HUD Maker (Super Tools Engine required) and Victor Sant's SFont MV script. I need to know the best way to call the SFont in HUD Maker. If anyone has a clue how this can work, please let me know. I tried for about an hour trying to get it right and another hour looking all over Google to see if anyone had posted anything like this, with no luck. Thanks!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

A wave of cold air has hit Canada... I know it's "always cold", but this one is especially cold... I'm freezing to death lol.
Have fun with English: a "fire grenade" is not portable napalm but a fire extinguisher tool.
2 days ago someone tried to convert me to Islam. Today youtube tried to convert me to Catholicism. The only thing left would be to meet sone Jehova's witnesses.
I just successfully tested changing music by region, and changing it between continents on the world map after getting on/off the airship. I had to override the default audio transitions with eventing to make it change smoothly but it worked.
Stream will be going live shortly with some more Witcher 3, then we will switch to another game! Feel free to drop by~

Forum statistics

Threads
93,417
Messages
912,173
Members
122,923
Latest member
VampKiryu
Top