Hello, was wondering if anybody knew whether there's a script or eventing method to use items as a currency in the shop to buy other items
What I mean by this is that for a specific shop, you can pay for items in a different way, using other items which would be a material for that item
Basically a shorthand for crafting where you hand, say, some iron platings to a blacksmith and he trades you an iron helmet for them
as an alternative to buying that helmet in the store for gold and as an incentive to gather the materials yourself through professions etc
Example:
If you go to the armour shop, you can buy a dragonhide tunic for 1300 coins
OR
you can slay dragons until you have 3 dragonhide, then go to the tanner's and trade those three dragonhide for the tunic.
I know that I could simply use conditional branches to check for the dhide in my inventory and then exchange the items,
but the reason I want to use dragonhide as a currency for dragonhide armour [for example] is so that I can see in the shop
list how much dhide each piece costs and how much total I have, just like with gold. Otherwise, simply using choices and
yes/no windows with no shop interface, the player is basically blind to what they can get and have to spend minutes sorting
through every possible option to see what each piece requires and how good it is, as well as how much dhide they'll have left.
For clarification, the item would still drop as an item, not a currency, and you could still buy the end item from a shop with gold,
ideally, it'd just be for this specific shop you can buy that item using these specific material items.
Is there anything like this ?