I'm trying to make a timed battle. The parallel event that handles what would happen if the time runs out takes priority over everything. I tried adding a swtich after the battle to the battle event, but it's ignored. If the enemy dies, but I'm not fast enough the leave the menu the time limit still goes down.condition a troop event to that enemies HP, then use control switch in that event.
This will not work if that enemy was the last one because the battle will then end before the troop events are processed, but it will work as long as the battle is not yet finished.
if you want it to happen even if this was the last enemy and the battle ends, that just needs some fancier coding with an immortal state to prevent battle end until the troop event removes the state.
Thanks, I got it working.in that case you also need to use the immortal state as mentioned above.
make one troop event on turn zero that adds an immortal state to the enemies.
then make the troop event conditioned on HP=0 like described above.
in that troop event, you'll need a command to remove the immortal state AFTER the switch was turned.