- Joined
- Nov 4, 2013
- Messages
- 72
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- 21
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Giving Tsukihime's Tag Manager a whirl, and thus far results are highly positive. Had the thought that *maybe* I could use the tag system to assign enemy levels, since I'm planning to use to the attacker's level as a huge part of damage dealt, and really, really would like to avoid having to make a metric @!$#-ton of duplicate techs for different enemies of different levels. Not looking at having enemies level with the party, just wanting to assign a level hard-and-fast to a given enemy. Knew I'd need to define a means to return a value, so...trying tucking this in under "class Game_Enemy < Game_Battler," thinking m'self clever:
def level
return [level]
end
And then tried dropping <level: 99> in the slime's notes, and tested. Still hitting as if Level 0. Tried switching to <tag: level: 99>, to the same result.
Clearly doing something wrong, though not sure what. A little help, please?
def level
return [level]
end
And then tried dropping <level: 99> in the slime's notes, and tested. Still hitting as if Level 0. Tried switching to <tag: level: 99>, to the same result.
Clearly doing something wrong, though not sure what. A little help, please?